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Kaya, Intangible Slayer is easily one of the best finishers in Standard right now if you can live long enough to get to her!
The crew discusses the stats from Season 12! What was the average number of turns per game? Longest game? Most popular cards, colors? Who won the most?! All this and more is answered today!
Tomer shows how to build one of the best budget Commanders for handling cutthroat combo decks.
It's a hard one this week! Can you find the right line to win this turn?
It's preview time and today's card is super spicy. Is it a tutor, card draw, or a combo piece? Anything's possible with Secret Salvage!
Can Roxanne, Starfall Savant be a "draw your deck" combo piece in Standard with the help of Virtue of Courage and Doppelgang? Let's find out!
The game of Magic has changed since the Hall of Fame came about in 2005, and it's time for the Hall of Fame to catch up to the new reality.
Midrange can be tough in best of one but maybe we just need to get a little greasy to fix that?
In Modern there's a lot of ways of killing your opponent quickly, but what happens if you jam a bunch of them together in the same deck?
The crew shares what goals they still haven't pulled off in a game of Commander.
Is sacrificing all of our lands to win the game with the "mean girls" Popular Egotist and Sawblade Skinripper a legit plan for Duskmourn Standard? Let's find out!
Crim joins the crew for a game of Anything Goes!
We've play 8 Whack Goblins in the past, but what if the tribe looks to lock the opponent out of the game rather than going aggro?
How many different Heartless Summoning synergies can be stuffed into one deck? We're about to find out!
What happens to your Commander game if you get an Everywhere land each turn, but can't ramp in any way? Let's find out!
A review of the Magic board game, Arena of the Planeswalkers: Shadows over Innistrad.
Looking for a way to lock your opponent out of the game in Modern without spending a lot of money? Check out Trading Post Tron!
The crew discusses the week one Hour of Devastation results and the recent changes to FNM promos.
Is 14 lands and infinite one-drops the solution to beating Peregrine Drake in Pauper? Let's see!
Tomer showcases one of the best pound-for-pound commanders at the lowest budget range! Nomnom to victory with Gargos!
Modern is a huge format overflowing with combos and today I'm going to explain each and every one of them!
Looking to drop a threat on turn one and then disrupt/tempo its way to victory, today we're talking RUG Delver in Legacy!
Summary of MTG news for this week: MTGO Promos, MTG Board Game, Funko Pop Series 2.
Nobody expects a mostly Gruul Blood Moon deck to suddenly reanimate an Archon of Cruelty to quickly close out the game before the opponent can break free from Blood Moon's lock. Nobody!
Play To Win's Dylan and Cameron join us for a game of top-tier CEDH! The highest power decks with the highest power punts!
Did you know Karn the Great Creator likes The One Ring as well? What will happen first? Opponents conceding due to no lands or getting smacked by a 4/4 One Ring?
Is it possible to lock Historic opponents out of the game with the combo of Burglar Rat, Journey to Eternity, and Phyrexian Tower? Let's play some games and find out!
Looking to get aggressive in Standard? How about some red one-drops backed by burn and Goldnight Castigator?
Is going low to the ground with all one- and two-drops the way to beat Emrakul, Ishkanah and Avacyn. Some people think so!
The crew shares how they started playing Magic over a janky game of Commander!
Want to endlessly annoy your opponent and eventually mill them out of the game for just $50 in Modern? How about Tutelage Turbo Fog?
Is cascading into Crashing Footfalls over and over again to Rhino our opponent out of the game a legit plan in Modern? Let's see!
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