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Joe Dyer covers the various ways that Lurrus Saga could be addressed in Vintage.
They added Academy Manufactor to Magic Arena, let's see if we can use to to break the game itself!
Drake looks at the new options Dragons of Tarkir gives aggressive red strategies and talks about where they fit in a post-DTK metagame.
We examine the expected value for playing in the Sealed Arena Open, both in Bo1 and Bo3, with the goal of helping you decide whether to play.
How much value do you get from the Mastery Tree on Magic Arena? Let's break it down!
Tiger-Seal has such good stats and cost that it has to be good! Its absurdly easy to draw multiple cards in a turn so lets see if this one drop is the truth!
@SaffronOlive returns with part two of Cognitive Bias in MTG Finance and discusses some more ways to save yourself from your mind.
Joe Dyer dives into 5 decks to consider for Eternal Weekend!
The smallest, pettiest, unmeaningful thing we're willing to fight for.
Commander is a social game where everyone is trying to have fun... but sometimes it doesn't pan out.
How many leylines does it take to go infinite on Turn 2 in Modern? Let's find out!
What are the odds of going infinite-ish with The Sibsib Ceremony in Standard and using it to play our entire deck (as 2/2 Zombie Druids) in one turn? Let's find out!
Joe Dyer takes a hard look at Commander Legends and how it relates to Legacy
We analyze the new Draft Challenge vs the old Draft Challenge and every other limited event on Arena. It basically wins.
Brewer's Kitchen tries to win the game by lowering his own life total to 0
This week in MTG news: Cards That Used to Be Good in Modern.
The Rules Committee has published their official reasons for banning each card in Commander. Let's take a look!
The crew dukes it out with more decks built around C18 commanders!
Enjoy a 3 hour long Commander game that has been condensed to under 15min!
Fun is a zero sum game, and our goal this week is to have as much fun as possible by locking our opponent out of the game!
Building the mana base is the hardest part of making budget-friendly deck in Modern, but there are ways to make it work!
Lost Caverns of Ixalan Spoilers for 11/2. The last few rares from the main set and the rest of the Jurassic World Collection.
No changes in Standard, Deathrite Shaman and Gitaxian Probe banned in Legacy.
The crew dukes it out with the final four new commanders from Ravnica Allegiance!
The crew discusses outside assistance in digital Magic, new Japanese promos, Modern Horizons II and answers #MTGFishmail.
Today we look at nine weird, surprising or downright scummy plays that forced Wizards to change the very rules of Magic: the Gathering!
Balthier and Fran are looking to team up with Mu Yanling for some Temur Vehicles nonsense?!
What are the odds of winning by going infinite with Saw in Half? Let's find out!
Part Voltron deck, part Graveyard deck, Neheb is a versatile commander that can win all sorts of ways!
Norman Osborn and Doctor Octopus are looking to take their Villainous game plan to Standard. Also, Fleem rules.
This video takes a 1hr game and shortens it to just 15min!
The crew builds decks around the final four legendary creatures from Guilds of Ravnica!
Displaying 545 - 576 of 9476 in total.