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Commander Clash S6 E2: Ravnica Allegiance Part 2! (Judith vs. Lavinia vs. Vannifar vs. Zegana)


Welcome back to Commander Clash! Last week we began celebrating the latest set release, Ravnica Allegiance, by building decks around four of the eight new legendary creatures. This week we've built decks around the remaining four commanders to duke it out! Let's see what we've got:

What twist does Richard have this time? Can Seth really make a "fair" version of Vannifar? Has Tomer become everything he hates? Let's find out! But first, a quick reminder: if you like Commander Clash. and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.

Crim's Deck (Zegana)

 

Richard's Deck (Judith)

 

Seth's Deck (Vannifar)

 

Tomer's Deck (Lavinia)

 

Post-Game Thoughts

I don't think Seth's deck was way too strong. His deck was the strongest at the table, but not too oppressive. I think if us three other decks banded together and pressured him with removal or just through attacking we'd have stopped him both games. Richard was even packing plenty of board wipes but unfortunately his draws just weren't good both games.

I really liked my Lavinia, Azorius Renegade deck this week ... and I'm not sure how I feel about that. You just lock out all opponents when you pair her with Knowledge Pool, and achieve softer locks with Omen Machine and Eye of the Storm as well. She also breaks the symmetry of Dream Halls. I knew that I wanted to build a deck around these Stax-y cards, but I didn't want to go 100% Stax with hatebears and whatnot. I ended up settling on Superfriends because planeswalkers benefit a ton from Stax -- they shine brightest when your opponents don't have the resources to deal with them and they are unaffected by most common Stax pieces like Cataclysm. Also playing Superfriends without Doubling Season sounded neat!

If I ever run this deck again, I'd make a couple changes. These two games taught me that it's not enough to lock down opponents with a Stax card; you need to make sure they can't just kill you through the lock either! That was my problem in game 2: I could've dropped down Knowledge Pool with Lavinia to lock out my opponents from casting spells, but then I would've just been attacked to death by my opponent's creatures. I need to be faster and/or have more ways to reset the board so my opponents aren't in a position to kill me when I establish a lock. With that in mind, this is what I'd change:

Out:

In:

This tweak should help speed up the deck a little and also let us reset the board to get ready for some stax goodness.

On the other hand ... if this deck got going, I know my opponents would be just as miserable with me as we were locked down by Wizard_Counterspells.dec . I know I would roll my eyes so hard getting locked out by Lavinia + Knowledge Pool, yet I still kinda want to try this again? Have I become Vince?

 

Next Week: C18 Commanders!

Commander 2018 took a long time to arrive on MTGO, but it finally did (mostly), so we can now do a proper episode dedicated to the set! Each of us will be building a deck around the new planeswalker commanders in the set!



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