Single Scoop: Grixis Dragons (Explorer, Magic Arena)
Gameplan
The deck is clunky as heck with all these four drop dragons, but hopefully Orb of Dragonkind can help us get them out a turn earlier!
Orb of Dragonkind is one of the essential pieces of our deck as it's great for our early game to speed dragons out while digging for another dragon in the late game. It's also nice that it dodges removal unlike cards like Magda, Brazen Outlaw, which are a bit easier to remove. Once we get to the midgame, cards like Thunderbreak Regent, Nicol Bolas, the Ravager, and Moonveil Regent are some thick bodies that get in the air. With enough Thunderbreak Regents out, our dragons will cost a ton of life to remove or interact with outside of a sweeper. The obvious weakness of our deck is that every one of our creatures takes up our whole turn so hopefully, we dodge counterspell-heavy decks!
Prior to our big dragons, we try to pick off as many early game threats we can! Thankfully Dragon's Fire is a sweet removal spell that can remove a decent amount of things when we've got a dragon. We've also got Anger of the Gods and Crux of Fate to keep the board clear while allowing us to keep our own board!
Conclusion
The deck is extremely slow and clunky but outside of Angels, our deck is able to rule the skies usually. Crux of Fate does give us an edge if we can get a timely sweeper in against angels before they gain too much life for us to get back in the game. Other than that, this is really just a tier 4 deck that wants to just jam dragons. Unfortunately, the tribe needs a bit of a power boost like the angel tribe got, but until then, these are just to satisfy my inner timmy.
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