MTGGoldfish is supported by its audience. When you buy through links on our site, we may earn a commission.
Browse > Home / Strategy / Articles / Much Abrew: Awaken the Woods (Modern)

Much Abrew: Awaken the Woods (Modern)


Hello, everyone! Welcome to another episode of Much Abrew About Nothing. This week, we're heading to Modern to see how many Dryad Arbor #273s it takes to compete in the format by trying to cast the biggest Awaken the Woods #170 Foil ever! Our deck's goal is simple: ramp a bunch, cast massive Awaken the Woods #170 Foil, and finish our opponent off, either with Dryad Arbor #273 beats or with the help of the biggest, baddest Dino in Magic: Zacama, Primal Calamity #296! Can Awaken the Woods #170 Foil work in Modern? Let's get to the video and find out on today's Much Abrew About Nothing!

Just a quick reminder: if you enjoy the Much Abrew About Nothing series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest.

Much Abrew: Awaken the Woods

Loading Indicator

Discussion

  • Record-wise, we ended up going 3-2 in a Modern league with Awaken the Woods #170 Foil. On one hand, posting a winning record with a super-strange rogue deck is solid. On the other, it was a bit disappointing considering that we started off our league 3-0 before dropping our last two matches. Still, all things considered, Awaken the Woods #170 Foil was better than I had expected.
  • As far as the deck's plan, it's all about Awaken the Woods #170 Foil. Of course, for Awaken the Woods #170 Foil to be good, we need to do some ramping before we cast it. At four mana, Awaken the Woods #170 Foil is medium; at five or six, it becomes decent; and at seven plus, it becomes exciting. Thankfully, we have a couple of unique Modern ramp packages to help us make as many Dryad Arbor #273s as possible with Awaken the Woods #170 Foil. First, we have Cleansing Wildfire #137 with Flagstones of Trokair #278. If we manage to blow up our own Flagstones with Cleansing Wildfire #137, we essentially get an upgraded Rampant Growth #199 that also draws us a card since we'll get one land from Cleansing Wildfire #137 and another from Flagstones of Trokair #278. Our second ramp plan is Blood Sun #92 with Lotus Field #249. If we can play Blood Sun #92 first, we won't have to sacrifice lands when Lotus Field #249 enters the battlefield, which makes Lotus Field #249 one of the most busted lands in Magic by tapping to add three mana of any color!
  • So, let's assume we do some ramping and start making Dryad Arbor #273s with Awaken the Woods #170 Foil. How do we actually use them to win the game? Well, our plan A is to use Eternal Witness #227 and Timeless Witness #274 to get Awaken the Woods #170 Foil back from our graveyard to cast it two or three times. While the first Awaken the Woods #170 Foil is good, the second one is usually devastating since we can use the mana from all the Dryad Arbor #273s the first copy made to cast the second with a massive X, in theory making enough 1/1s to win the game with Dryad Arbor #273 beats. If that doesn't work, we can also win with Zacama, Primal Calamity #296 or by using Titania's Command #194 to put two +1/+1 counters on all of our Dryad Arbor #273 tokens, turning them into solid 3/3 threats.
  • Speaking of Titania's Command #194, it's actually really solid in the deck because, along with being graveyard hate and a finisher, it can grab two copies of Lotus Field #249 with the help of Awaken the Woods #170 Foil, which, assuming we have a Blood Sun #92 on the battlefield, will make a massive six mana!
  • Overall, I really like the idea of the deck, and considering we posted a winning record, it is solid enough in its current format. But I think a couple of things about it can be improved. First, Gideon, Ally of Zendikar #29 felt really bad. I'm not sure it's really Modern playable anymore, and doubly so in a deck like this that doesn't exactly flood the board early in the game with creatures. The other issue with the deck is somewhat related: it can get off to super-slow starts. We have zero one-drops and only a handful of two-drops (with one being Cleansing Wildfire #137, which doesn't really do anything unless we also have Flagstones of Trokair #278). Often, we don't really do anything impactful until Turn 4, which is just super slow against aggro. I think the easy way to solve this problem is by cutting Gideon for some early-game removal like Prismatic Ending #384 Retro.
  • One other possible improvement is adding Emeria's Call #12 to the mana base. The deck felt a bit light on white cards to support Solitude #32. The white MDFC seems like a good way to up our white card count, and considering how good we are at ramping, there's a reasonable chance we'll actually hard-cast it sometimes. The same is true of Shatterskull Smashing #161. While these cards are good in general and work well with the pitch Elementals, they are even better in our deck than in most because if we have Blood Sun #92 on the battlefield, we can play them untapped without taking three damage.
  • So, should you play Awaken the Woods #170 Foil in Modern? I think the answer is mostly yes. While the deck feels like a work in progress and definitely can be improved, it was more competitive than I expected, and killing a Modern opponent with 20 or more Dryad Arbor #273s is hilarious!

Conclusion

Anyway, that's all for today. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com.



More in this Series


More on MTGGoldfish ...

Image for Weekly Update (Mar 29): We Hit the Jackpot Collection weekly update
Weekly Update (Mar 29): We Hit the Jackpot Collection

This week in MTG news: We Hit the Jackpot Collection.

Mar 30 | by mtggoldfish
Image for I Gambled $400 on a Magic Collection and Hit the Jackpot! video
I Gambled $400 on a Magic Collection and Hit the Jackpot!

I spent $400 on a stranger's collection and...

Mar 29 | by SaffronOlive
Image for Single Scoop: I Can't Believe This Combo Doesn't Even Come with a Drink single scoop
Single Scoop: I Can't Believe This Combo Doesn't Even Come with a Drink

I don't know whats cheesier, my puns or the combo. Either way, I love it.

Mar 28 | by TheAsianAvenger
Image for Much Abrew: 127 Card Mono-White Prison (Premodern) much abrew about nothing
Much Abrew: 127 Card Mono-White Prison (Premodern)

Today we're playing a deck that looks to win by never dying: 127 Card Mono-White Prison in Premodern!

Mar 27 | by SaffronOlive

Layout Footer

Never miss important MTG news again!

All emails include an unsubscribe link. You may opt-out at any time. See our privacy policy.

Follow Us

  • Facebook
  • Twitter
  • Twitch
  • Instagram
  • Tumblr
  • RSS
  • Email
  • Discord
  • YouTube

Price Preference

Default Price Switcher