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How good is Tezzeret, Cruel Captain in Edge of Eternities Standard? Let's find out!
Can the new Edge of Eternities planet lands break Kona, Rescue Beastie? Let's find out!
Biotech Specialist is one of my favorite Edge of Eternities cards. Can it power a Treasure heavy midrange/combo deck in Standard? Let's find out!
Hammer Time has never really made it as a real deck in Pioneer. Can some new Final Fantasy cards change things? Let's find out!
Fblthp's been lost, but I found him in Modern of all places!
Can a Vivi Ornitier combo bring Hollow One back to relevance in Modern? Let's find out!
Now that blocking is unbanned in Standard, is it time for Sephiroth and a bunch of janky sac fodder to shine in the format? Let's find out!
Can Clive, Ifrit's Dominant make Mono-Red Devotion into a real threat in Pioneer? Let's find out!
Can Temur Battlecrier and Roaming Throne make for a new style of Storm deck in Standard? Let's find out!
Mono-Red Prison returns to Modern, this time with the plan of making endless Construct tokens with a Mountain Urza's Saga!
Could Chocobo be a real deck in Final Fantasy Standard? Let's find out!
Is an endless piles of burn-y removal spells the solution to Standard's aggro problem? Let's do some grinding with Mardu Control Burnl and find out!
Is it actually possible to combo off with Guardian Sunmare in Standard by naming "Horse" with Roaming Throne? Let's find out!
Can Dragonback Assault bring Aftermath Analyst and the land-reanimator plan back to Standard? Let's find out!
Today, we're blowing up lands, but only commons are allowed!
How busted are Mardu and the new mobilize mechanic in Tarkir: Dragonstorm Standard? Let's find out!
Standard, but I can never lose the game and you can never win, this time with hexproof and indestructible!
I love Momir, but it's been hard to find people to play with, until now!
Do the printings of Bloodghast and Dredger's Insight in Aetherdrift mean it's finally time for a Dredgeless Dredge deck to rise in Pioneer? Let's find out!
Is it actually possible to win with a 249-card deck that plays no "real" lands to support the Oops, All Spells game plan while also winning with Battle of Wits? Let's find out!
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