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Cuddly Soft Combo #3


Lodestone Myr and Static Orb Combo

Welcome back combo fans for another Cuddly Soft Combo

Today’s combo is all about slowing down your opponent's board state while continuing to build up your own; the key players in this combo are Static Orb and Lodestone Myr

Static Orb doesn’t see too much play in EDH (at-least not in my meta) but the gist of this card is this: as long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. 

Lodestone Myr allows you to tap an untapped artifact you control and in return he gets +1/+1 until end of turn. 

The key to this combo is timing. You want to get Lodestone Myr into play first, then play Static Orb, otherwise you will slow yourself down. Once you pass the turn to your opponents they can only untap two of their permanents on their turn, and on your opponent’s end-step you use Lodestone Myr’s ability to tap the Static Orb allowing you to untap all your permanents during your own untap step. 

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To keep Lodestone Myr useful in the deck you can also include cards like Howling Mine which also can be abused by the Lodestone Myr. You can tap Howling Mine with the ability and only you get two draw two cards — a neat little trick but it won’t make you any friends.

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Another fun card to use with Lodestone Myr is Staff of Domination. You can use Lodestone Myr’s ability to tap the Staff of Domination giving Lodestone Myr +1/+1, and then pay 1 mana to untap the Staff of Dominator; do that until he is sufficiently huge and then swing or block. This also works well with Myr Galvanizer too. 

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If you are looking for more cards to pair with Lodestone Myr, check out Genesis Chamber — I used to run this card a lot in Modern Soul Chamber! You can tap it so your opponents don’t get the Genesis Chamber trigger, and then play your creatures on your turn when it’s no longer tapped and get the Myr tokens!

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I hope you see the potential for all the cool interactions! Stay tuned for more Cuddly Soft Combos



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