Commander Clash 22: Old School '03
Hello and welcome to another Commander Clash, a video series where several MTGGoldfish contributors battle in a four player Commander game for fun and bragging rights. We're contnuing our romp through Magic's history, building decks with cards printed in a specific time period. The first time we did this, we played with cards printed from the beginning of Magic up to and including Exodus block. This time we'll be doing Urza block to Onslaught block. Here's what we've got:
- Seth takes to the skies with a Tribal Birds deck led by Kangee, Aerie Keeper
- Richard stomps face with huge trampling monstrosities buffed by Kamahl, Fist of Krosa
- Jake draws tons of cards in a Tribal Wizard deck with the help of Arcanis the Omnipotent
- Tomer runs a hybrid of Reanimate and Voltron with Volrath the Fallen
We've got a lot of powerful cards to play in this time period, but also a lot of weird things you might not see in a typical game. It should be sweet! But first, a quick reminder: if you like Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.
Seth's Deck (Kangee)
Richard's Deck (Kamahl)
Jake's Deck (Arcanis)
Tomer's Deck (Volrath)
Post-Game Thoughts
It's hard not to feel bad for Jake on this one. He had the game in his pocket, but the Magic Online client decided it was not to be. Then came added frustration for Seth that shows how terrible the interface is when it comes to displaying combat with many attackers. I try not to complain too much about the client, but stuff like this happens too often and it's very annoying when it alters the entire outcome of a game.
As for the game itself, I thought the decks were sweet. The card pools were much stronger than when we played with Alpha to Exodus, and the color pie is well-defined and just feels right.
Unsurprisingly, I made some big errors this game. I think playing Ascendant Evincar was a mistake, though it did contain Richard's crazy token generation until he turned it against me. I also think holding Dregs of Sorrow back for a turn and playing Phage the Untouchable instead would've made more sense, since that would've put me in a position where I could've possibly taken out an opponent on the next turn by removing blockers with Dregs. I did consider that option at the time, but I am reluctant to remove a player from the game that early: it's not fun for the unfortunate player, but also I think it makes for less entertaining game to watch for you guys, as is often pointed out in comments when it does happen. So it's technically a misplay, but I stand by that. I won't defend the other errors I made though!
Next Week: Fate Reforged Khans
We're showing off the legendary khans from Fate Reforged, each representing one of the color wedges: one primary color in their casting cost, and two more colors in their activated abilities. I love the design on these commanders and they should end up leading to some sweet brews! As always, we encourage you to leave us a comment on this article, on YouTube, or on Twitter @BudgetCommander. Your feedback is greatly appreciated, be it thoughts on the game, ideas on how to improve the series, or suggestions for future themes; we read all of them and bring them up in discussions. Thanks for watching!