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Brewer's Minute: Hidden Treasures—Future Sight

Hey everyone! It's time for another Brewer's Minute! This week, we're digging for more hidden treasures! Over the past couple of months, we've talked about Time Spiral and Planar Chaos, so today we're going to wrap up Time Spiral block by talking about one of the more interesting sets in Modern: Future Sight! What interesting build-around cards lurk just beneath the surface of the set? Let's break them down! Like usual, I don't have any real deck lists for any of these cards, so if you have some ideas for deck lists or synergies featuring any of these cards, make sure to let me know in the comments. Perhaps with our powers combined, we can come up with some competitive (or at least fun) lists featuring our hidden treasures from Future Sight!

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#6: Arcanum Wings

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Putting Arcanum Wings on the list is probably cheating a little bit, since we already played it on Budget Magic, but the aura is so unique and powerful that it's worth mentioning anyway. The basic idea is simple: get an Arcanum Wings on a creature, preferably a hexproof creature like Slippery Bogle or Invisible Stalker, and then swap Arcanum Wings for a bigger, more powerful aura like Eldrazi Conscription. In theory, we can do this as early as Turn 3 if we are willing to put Arcanum Wings on a mana dork like Birds of Paradise or Noble Hierarch

#5: Jhoira of the Ghitu

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Speaking of unique, Jhoira of the Ghitu certainly fits the bill. Once we get the legend on the battlefield, we can suspend 4 any non-land card in our hand, which means if we can suspend something like an Emrakul, the Aeons Torn, all we need to do is live four more turns, and we should be able to win the game. Remember, suspend cards are actually cast, so with Emrakul, the Aeons Torn, we are not only getting a huge flying annihilator but one that comes down with haste (since suspend is weird like that) and gives us an extra turn as well! If waiting four turns is too long, there are ways to speed up the process like Rift Elemental, Fury Charm, and Timecrafting. With a little bit of work, Jhoira of the Ghitu could be a jankier, more budget-friendly version of Through the Breach and maybe even form the foundation of a really powerful deck.

#4: Korlash, Heir to Blackblade

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Korlash, Heir to Blackblade is fine as a creature, especially in conjunction with something like Urborg, Tomb of Yawgmoth to make sure all of our lands are Swamps, but the real power of the card is the grandeur mechanic. If we get a Korlash, Heir to Blackblade on the battlefield, every additional copy we draw is a free black Explosive Vegetation, which is pretty insane. Doing this once it fine, but imagine a deck with Liliana, the Last Hope or Lord of the Undead to keep returning the second copy of Korlash, Heir to Blackblade to our hand every turn. The end result is a lot of Swamps on our side of the battlefield for free, along with a massive Korlash. If that isn't enough to win the game, we can always use all of our mana to Torment of Hailfire or Corrupt away our opponent's life! Mono-Black Control, here we come!

#3: Magus of the Moat

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Magus of the Moat is fragile, but if we can figure out a way to keep the four-drop alive, it should be pretty hard for some decks to win the game. For example, what does Death's Shadow do about a Magus of the Moat wearing Swiftfoot Boots? Then, since we know we'll be playing Magus of the Moat, we can just overload our deck with fliers and win by beating down with Lingering Souls tokens and Restoration Angels. While Magus of the Moat doesn't really lend itself to specific combos, it does have a lot of potential for making opponents miserable in the right build, which is enough to give it a spot on our list.

#2: The Pacts

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There was a time where casting Hive Mind and then a random pact to kill the opponent was a real thing in Legacy and to some extent Modern, but it's been a while since anyone has played a deck around the combo. Plus, in the past, Hive Mind with pacts was often the backup plan rather than the focal point of the deck. Here's how it works: when you cast a Pact of the Titan (or any Pact) with a Hive Mind on the battlefield, both players get a copy of the pact. The problem is that the opponent has the next turn, so if they can't pay for the pact, they lose the game. The trick is to find a pact outside of your opponent's colors, so for this, we have Tolaria West to tutor up the most game-winning pact possible for just three mana! The other challenge is figuring out how to get Hive Mind onto the battlefield. Six mana is a lot for Modern, so some way to speed up the process is probably needed as well, whether that be ramping into the enchantment or maybe even reanimating it from the graveyard.

#1: Spellweaver Volute

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Spellweaver Volute is interesting. All we need to do to cast the biggest, baddest instants in the game is to mill those instants into our graveyard and then cast a sorcery like Serum Visions or Sleight of Hand (which also help us find our combo pieces). When we cast our Serum Visions, we get to cast the huge instant for free thanks to Spellweaver Volute! Probably the most fun combo here is Searing Wind, which offers 10 damage, meaning that if we can get two copies of Searing Wind into the graveyard, enchant one with Spellweaver Volute, and then cast two cheap sorceries, we 20 our opponent and win the game! I'm sure there are some other expensive instants that could be fun as well, but no matter what we're using to kill the opponent, the ability to cast an eight-mana spell as a free kicker to casting a Serum Visions has to have some potential, if we can figure out the right build!


Anyway, that's all for today. Do you have some ideas for synergies or decks involving these cards? Let me know in the comments! Are there other hidden treasures from Future Sight that deserve another look? Let me know that as well! As always, leave your thoughts, ideas, opinions, and suggestions, and you can reach me on Twitter @SaffronOlive, or at

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