Vintage 101: VSL Season Five with Randy Buehler!
A New Season of Vintage
It's an exciting time to be a Vintage player. Registration is still open for the upcoming NYSE tournament, the format is in flux due to a recent restriction, and the Vintage Super League (VSL) is set to start up again soon!
I've written about the Vintage Super League before, and if you've haven't followed the league you really should start. Being able to watch a group of highly-talented players navigate the game's most intricate format can teach us all a lot of valuable skills. If you're not able to catch the live broadcasts you can always catch the replays on YouTube.
The League was started by Magic Pro Tour Hall of Fame member Randy Buehler and it features a mix of current and format Pro Tour players. There are Vintage specialists like Rich Shay and Steve Menendian, and multiple members of the Hall of Fame that participate in the VSL.
Season Four
Season Four ended with Luis Scott-Vargas taking first place, defeating David Ochoa. Here's one of Luis's decks, a Blue-White Landstill build:
Season Five
In the upcoming fifth season, things will be playing out slightly different. Only Rich Shay, Eric Froehlich, Randy Buehler, and David Ochoa have secured their place. There will be a play-in tournament much like in season four, but it will be a mix of former participants and some fresh blood.
I'm very excited that some of the well-known names from the paper Vintage community will be in the play-in tournament. The 2015 Vintage Championship winner Brian Kelly will be participating in the event and TMDBrassman, Andy Probasco, will also be fighting for a spot as well. Nick Coss, long-time Vintage player and architect of "Eternal Weekend" will get a chance to throw down. Hall of Famer and winner of the Asian Vintage Championship Shuhei Nakamura is also participating.
Other participants include Caleb Durward, Tom Martell, Reid Duke, Bob Maher, Paul Rietzel, Kai Budde, David Williams, and Stephen Menendian. Season five is looking to be a great show!
A Hall of Famer Interview
Today's installment of Vintage 101 has a very special treat for all of you. Pro Tour Hall of Famer, former Wizards of the Coast developer, and Pro Tour Chicago Champion Randy Buehler was kind enough to grant me an interview.
Islandswamp: When did you first start playing Magic, and how were you introduced to the game?

Randy's 1st Place deck from Pro Tour Chicago
The Future of Vintage and the Rise of Monastery Mentor
Very little time has passed since Lodestone Golem was restricted, but the Daily Event results from Magic Online are showing an overabundance of Monastery Mentor decks. I'm no Nostradamus, but my gut is telling me that Vintage will be overrun with token strategies, mainly Monk-based ones.
Monastery Mentor has been an insanely powerful creature in Vintage since day one, and the only factors that ever held it back are essentially gone. There was a time where you could make a very strong argument for choosing to play a Delver of Secrets/Young Pyromancer Gush aggro deck instead of running Monastery Mentor. At three mana, Mentor is much more difficult to cast. In Vintage, the difference between a converted mana cost of two or three is actually a lot more than it would appear to the uninitiated. It's not unreasonable to cast a two-drop on turn one in Vintage, even in a deck like Delver with only three or four zero-cost mana artifacts. Monastery Mentor takes two moxen and a land, or a Black Lotus, or some combination of Mana Crypt, Sol Ring, moxen, and land.
The mana efficiency of Delver and Pyromancer made those two creatures and their namesake deck an attractive option back when the Vintage metagame was defined by a four-Chalice, four-Golem Workshop deck. Once Chalice was restricted, relying on a hand of multiple moxen became much more reliable, and the allure of the more-powerful token generator proved very strong. Still, Lodestone Golem and friends did a good job of keeping Mentor in check. Both Shops and Mentor decks were capable of performing well, and neither one seemed like an automatic win over the other.
The only real reason left to choose a Delver deck over a Mentor deck is that Delver decks have a higher density of non-mana cards. The chances of mana-flooding with a Delver deck are much lower, and this creates a "virtual card advantage." Each draw step, each activation of Dack Fayden, and each copy of Gush have a greater chance of putting gas in your tank, instead of superfluous moxen. Of course, the cards in a Delver deck are overall slightly less powerful than those found in Mentor (and the Big Blue decks of Vintage as well), but the deck is one of the most consistent.
Some people are still playing Delver decks, and I suspect that Delver will continue to be a top contender, albeit less prevalent than Mentor. Whether people are choosing to play Delver/Pyromancer, Mentor, or any of the fringe "growing" (e.g. Managorger Hydra) creatures in the format, these decks will probably be more popular than other types of Blue decks because Gush outshines every other non-restricted draw spell.
Nothing makes Delver, Mentor, Managorger Hydra, or even Thing in the Ice more of a top-tier deck than Gush does. In 2014 people would probably say that Treasure Cruise (and later on Dig Through Time) was the real broken engine that enabled Delver. The more I think about Gush the more I come to the conclusion that it is really what makes Delver and Mentor the best shells for the Delve spells. Gush is how Delver decks get through the early game, increasing card celerity to race towards the first Delve spell. If Gush wasn't that important, you would think that the Thirst for Knowledge decks would have performed just as well. People did slot Treasure Cruise and Dig Through Time into their Grixis Control decks, but it was Delver/Gush that was able to take advantage of Cruise and Dig the most, and the results from the 2014 Vintage Championship proved it.
Thirst for Knowledge certainly is a great card, but I don't think it can hold a candle to Gush. It isn't really even a matter of opinion. If we take a look at the numbers it is clear that Gush decks win more than Thirst decks. In fact, the Thirst decks that seem to have done the best are actually Gush decks as well!
The Painter deck shown above runs both Thirst for Knowledge and Gush. This list plays one more copy of Thirst than Gush, but it goes to show how strong Gush really is. Having Gush in a Painter's Servant deck does a lot to help it keep up with the token-generating decks in the format.
Grixis Thieves, a similar deck to Vintage Painter, has dropped off dramatically as of late. The deck had a top eight appearance at last year's Vintage Championship and there was a brief resurgence when Thirst for Knowledge was unrestricted. Lately there have been only a few Painter decks, a BUG Control deck, and a single Worldgorger Dragon combo deck that have done well using Thirst for Knowledge.
I'm not sure if Thirst decks will eventually make a comeback now that Workshop decks appear to be on the decline. Big Blue decks like these had a decent match up against Workshops, but they often had trouble with the Gush aggro strategies. If Mentor decks keep being prevalent, I don't see Big Blue Time Vault decks being well-positioned. The only saving grace is that the Thirst decks have a good match up against Oath, a deck that has seen more play (at least online) lately.
It is worth noting that the Grixis Thieves did get second place at last year's Vintage Championships, and decks in that same vein have had some success in the last few years, but Gush has been much more dominant.
Besides the continued success of Mentor decks, I'm not exactly sure what the format will look like in the coming months. I do believe that Shops is not dead, and if people start cutting anti-artifact sideboard cards we could see a sudden resurgence of a well-designed Workshop deck.
Storm decks should have an easier time succeeding in the near future as long as Workshops aren't very prevalent. The rest of the format will have to tune their decks to deal with the barrage of haymakers and Duress effects. Mental Misstep and Mindbreak Trap should probably be standard equipment in decks that can utilize them.
Oath of Druids has seen more play recently, but in my opinion Oath is better when Workshops are being played more. Shops is probably Oath's best matchup, and Mentor is more of a problem for the Oath decks than people assume. Mentor decks can out-draw Oath decks, and their namesake creature is so powerful it can actually race a 7/7 with lifelink. When you factor in the potent sideboard options available to a deck that plays Tundra it gets even more difficult.
Wrap-Up
Make sure you pay attention to the results from the Vintage Super League! Your local paper metagame might be insulated from the Magic Online results, but for Digital Vintage players the VSL has a dramatic effect on the meta. Many decks that are common on Magic Online got their first exposure in VSL matches. If you pay close attention to what people are playing you can get an idea of upcoming shifts in the metagame.
That's all the time I have for this week, see you all in seven days! You can follow me on Twitter @josephfiorinijr - Islandswamp on MTGO