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Much Abrew: Naru Meha Combo (Pioneer)


Hello, everyone! Welcome to another episode of Much Abrew About Nothing. A couple of days ago, we had an Instant Deck Tech featuring a crazy Pioneer combo involving copying Eldritch Evolution to get a board full of hasty Naru Meha, Master Wizards (with the help of Spark Double to get around the annoying legend rule) and win the game on Turn 4. While the combo seems insane when it works, the big question for the deck is how consistently it can pull off the combo. Well, today, we're going to take the deck out for a spin and find out! What are the odds of making 40+ power of hasty Naru Meha, Master Wizards on Turn 4? Let's get to the video and find out; then, we'll talk more about the deck!

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Much Abrew: Naru Meha Combo

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Discussion

  • Record-wise, Naru Meha Combo was a lot better than I had expected. We went 4-1 across five games, with our only loss being to the Orzhov Sram deck, which managed to combine a fast clock, huge lifelinkers, and Thoughtseize to slow down our combo kills. 

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  • Speaking of Augur of Bolas, maximizing its power seems like a good idea. While Brazen Borrower is fine in the deck as a removal spell that can eventually be sacrificed to Eldritch Evolution, it is problematic that we can't hit it with Augur of Bolas. It might be worth considering at least some form of spell-based removal or interaction in the main deck. 

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  • The biggest pinch in the deck is that we only have four copies of Eldritch Evolution, and we really need one to combo off and win the game. Neoform could offer a backup, although we'd have to rebuild the deck since it can't get Naru Meha, Master Wizard or Spark Double if we sacrifice a two-drop (which is basically our entire creature base). We'd need more three-mana creatures for the plan to work. Another option could be Chord of Calling, although this would probably require more creatures in an absolute sense to pay for convoke.

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  • Another possibility is to stick with just Eldritch Evolution but add more cantrips and card draw (alongside our two Supreme Wills—which we might want more of anyway—and one Drawn from Dreams) to help find it. While I'm not sure about the right path, the easiest way to add consistency to the deck is finding a way to play more than four copies of Eldritch Evolution to increase our odds of drawing one each game. 
  • So, should you play Naru Meha Combo in Pioneer? The deck was surprisingly fun and effective, and I think it could be even better with some tuning. While it's probably too janky to be a tier deck in the format, I think it's certainly FNM playable or good for playing some for-fun leagues on Magic Online. With a bit of luck, tuning, and good matchups, it wouldn't shock me to find out that someone managed to go 5-0 with the combo.

Conclusion

Anyway, that's all for today. Don't forget to vote for next week's deck by liking, commenting on, and subscribing to Instant Deck Tech videos. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com.



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