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Browse > Home / Strategy / Articles / Much Abrew: I've Seen Morningtide's Light and It's Glorious (Standard)

Much Abrew: I've Seen Morningtide's Light and It's Glorious (Standard)


Hello everyone, and welcome to another edition of Much Abrew About Nothing! Ever since Lorwyn Eclipsed spoiler season, I've been interested in Morningtide's Light. The mythic is weird, being a combo Fog plus token removal plus mass blink spell, all at sorcery speed. But it also looks like it could be pretty powerful, or at least pretty fun. As such, we're heading to Standard today to see if we can blink and bounce our way to victory with Morningtide's Light! Can the plan work? How good is Morningtide's Light itself? Let's get to the video and find out!

Much Abrew: Morningtide's Light

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Discussion

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  • Surprisingly, Morningtide's Light crushed it! We went 10-4 with the deck, good for a 71% win percentage, even though I think I did some punting along the way by not using Morningtide's Light aggressively to blink opposing creatures and get through for damage. While I don't think this cost us any matches, looking back, I'm pretty sure there were some games we would have won more quickly and easily by using Morningtide's Light to clear out our opponent's blockers and swing for lethal!
  • Morningtide's Light is an odd card. It's a mass blink spell but at sorcery speed, which is weird since mass blink is often instant. It's also a Fog, preventing all damage to us until our next turn, which is also a rare effect on a sorcery. On top of that, we get some strange upside from being able to blink our opponent's creatures, either by killing creature tokens outright or by using it to clear blockers and get through for a bunch of damage.
  • While all those aspects of Morningtide's Light are cool, our primary plan is to use it as a Panharmonicon-style card to get even more enters triggers. Our deck is overloaded with creatures with powerful enters triggers. And for just four mana, Morningtide's Light lets us reuse them all, while also ensuring that we can blink our entire board because the Fog mode will make sure we don't die on the back swing!
  • The most powerful thing our deck can do is use our blink spells to scam Quantum Riddler, warping it for two mana to draw a card and then blinking it to keep it around and draw another card. It does cost six total mana, but we can do this with Morningtide's Light in the late game, while cards like Another Round (our one-of backup to Morningtide's Light) and Charming Prince let us do it on the cheap. These extra blink spells are also solid with the rest of our deck . . .
  • The rest of the creatures in our deck are all good blink targets. Novice Inspector and Helpful Hunter offer additional card draw to back up Quantum Riddler. One of the things I love about the deck is that we actually have a ton of weird removal. Floodpits Drowner and Ty Lee, Chi Blocker can tap things down, Kitesail Larcenist can turn them into Treasures, and Jill, Shiva's Dominant and Disruptor of Currents can bounce them. And then we can use Morningtide's Light and Another Round to reuse all of these enters triggers, giving us a value loop that can be hard for a lot of decks to beat.
  • Out of our removal creatures, Disruptor of Currents really impressed me, to the point where I think it might be a bit of a sleeper in Standard. While you need to play it in a creature-heavy deck because of convoke, being able to bounce any nonland at instant speed and leave behind a 3/3 body is super powerful. In a lot of games, we could cast it for free just by tapping five creatures. And being able to bounce our own things is oddly powerful, letting us fizzle removal or just reuse our enters triggers. I wouldn't be surprised to see the card end up very good in Standard, if not immediately, then at some point during its three-year life in the format. 
  • And that's basically the deck. While there are no literal Panharmonicons, the deck plays a lot like Panharmonicon decks of old, generating tons of value with enters triggers and then having a four-mana spell that sends the deck into overdrive by doubling up those triggers. Keep the deck in mind if you like drawing tons of cards, sneaky flash creatures, and enters-the-battlefield triggers. It won way more than I expected and might actually be fairly competitive in Lorwyn Eclipsed Standard! 

Conclusion

Anyway, that's all for today. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com



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