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Much Abrew: Fiend Artisan Rally (Pioneer)


Hello, everyone! Welcome to another episode of Much Abrew About Nothing. It's been a while since we've played Pioneer, so this week, we're heading back to Magic's newest format to play one of my favorite archetypes in all of Magic: Aristocrats!  While mass-reanimation Rally the Ancestors #22 Aristocrats decks have been floating around in Pioneer almost since the day the format was created, the deck recently got a huge boost in power in the form of Fiend Artisan #220 Planeswalker Stamp, which is often a 5/5 or 10/10 for just two mana in a deck overflowing with graveyard fillers like Satyr Wayfinder #81 and Stitcher's Supplier #157, making it a great backup plan for games when we don't draw Rally the Ancestors #22 or Return to the Ranks #29.

The other reason I wanted to try Fiend Artisan Rally is that it has Lurrus of the Dream Den as a companion, which is very close to a free-roll since we want all of our creatures to cost two or less for Return to the Ranks #29 anyway. We haven't played a companion deck since companions were nerfed, so along with being a sweet deck, Fiend Artisan Rally will give us a chance to see just how good (or not good) the best companion in Pioneer is under the new rules, where you have to pay three mana to add it to your hand rather than just casting it on Turn 3. How good is Rally the Ancestors #22 in Pioneer? Is Fiend Artisan #220 Planeswalker Stamp as insane as it looks? Is Lurrus of the Dream Den still playable post-companion nerf? Let's get to the video and find out; then, we'll talk more about the deck!

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Much Abrew: Fiend Artisan Rally

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Discussion

  • Record-wise, we finished our league 3-2 with Fiend Artisan Rally, which is pretty decent, especially considering we played against Lotus Field Combo twice, in what seems like a really difficult matchup for our deck (although we miraculously did manage to beat it once!).

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  • Traditionally, the problem with a deck like Fiend Artisan Rally is the games where we don't draw a mass reanimation spell since our deck is filled with underpowered, synergistic creatures that aren't likely to be able to kill our opponent on their own. Fiend Artisan #220 Planeswalker Stamp is the solution to this problem. Since our deck is so good at filling our graveyard, it's really easy to make Fiend Artisan #220 Planeswalker Stamp into a 5/5 or 10/10 really early in the game and win by beating our opponent down fairly!

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  • The other upside of Fiend Artisan #220 Planeswalker Stamp is that it's actually a very efficient way of filling our graveyard with its Green Sun's Zenith #169 / Birthing Pod #104-esque sacrifice-and-tutor ability. If we aren't in a position to beat down with Fiend Artisan #220 Planeswalker Stamp, we can keep tutoring up (and sacrificing) Stitcher's Supplier #157s and Satyr Wayfinder #81s to fill our graveyard, which eventually grows Fiend Artisan #220 Planeswalker Stamp big enough that we can attack through basically any defense our opponent might have. I thought Fiend Artisan #220 Planeswalker Stamp would be good in the deck but was surprised at just how powerful it actually was. 

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  • As for Lurrus of the Dream Den, it felt good but fair. With the new three-mana tax, the number of games that we actually added Lurrus of the Dream Den to our hand was fairly small, but it did give us something to do when we ran out of action, and it was very strong when it hit the battlefield, singlehandedly winning our match against Lotus Field #249 Combo by allowing us to recast a Damping Sphere #219 from our graveyard.
  • In general, it felt like Lurrus landed in the right spot post-nerfing. Even with the three-mana tax, it is good enough in our deck (especially since we are built around filling the graveyard and can use it to cast things like Fiend Artisan #220 Planeswalker Stamp once we have milled them) that it is worth avoiding expensive permanents to be able to play it as our companion, but it's not good enough to really build our deck around since taking a turn off to add it to our hand is a meaningful cost. We also had a game where we spent three mana to add Lurrus to our hand only to have it get Thoughtseize #20 Showcased before we could play it. While it was sad because we ended up losing the game as a result, from a more meta perspective, it felt good to know that there were ways for opponents to interact with the companion. While our sample size was small, at least in Fiend Artisan #220 Planeswalker Stamp Rally, Lurrus of the Dream Den felt like a decent, fun card but not oppressive or overpowered. 

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  • While Fiend Artisan Rally felt solid overall, it is worth mentioning that it gets wrecked by graveyard hate like Rest in Peace #156 Extended or Leyline of the Void #376 Extended, which doesn't just shut down our mass-reanimation plan with Rally the Ancestors #22 and Return to the Ranks #29 but also keeps Fiend Artisan #220 Planeswalker Stamp as a harmless 1/1, keeps Lurrus of the Dream Den from casting things from our graveyard, and even shuts down our Cruel Celebrant #188 and Zulaport Cutthroat #36 triggers. While our sideboard is overloaded with ways to deal with graveyard hate (Assassin's Trophy #55, Caustic Caterpillar #170, Abrupt Decay #34 Showcase, Enlightened Ascetic #12), things will spiral out of control quickly if we don't draw an answer early in the game since our deck is extremely underpowered without access to our graveyard. 
  • So, should you play Fiend Artisan Rally in Pioneer? I think the answer is yes. It felt like a solid second-tier deck that certainly has the power to 5-0 a league or do well at an FNM, especially if it hits the right matchups. While graveyard hate is a concern, we still managed to post a winning record even through some Soul-Guide Lantern #680s and Scavenging Ooze #232s (although we did dodge Rest in Peace #156 Extended and Leyline of the Void #376 Extended). Most importantly, the deck is really fun to play! Fiend Artisan #220 Planeswalker Stamp is a really powerful addition to the Rally the Ancestors #22 strategy, and there's little better in Magic than making a bunch of synergistic but underpowered creatures like Stitcher's Supplier #157, Zulaport Cutthroat #36, and Cartel Aristocrat #191 come together to do something powerful. If you like reanimation and Aristocrats strategies, give it a shot!

Conclusion

Anyway, that's all for today. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com.



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