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Much Abrew: Chulane Bant (Standard, Magic Arena)


Hello, everyone! Welcome to another episode of Much Abrew About Nothing. This week, we kick off Throne of Eldraine season by playing a...Brawl card? While Chulane, Teller of Tales was designed to be a commander in Brawl, it's powerful enough that with the right support, it has a chance to work in Standard as well. The main plan of Chulane Bant is to grind out a ton of value with creatures with enters-the-battlefield triggers and eventually use Chulane, Teller of Tales as our finisher to essentially lock our opponent out of the game by repeatedly bouncing (and replaying) cards like Agent of Treachery to yoink all of our opponent's stuff, or Frilled Mystic to counter all of their spells. Can Chulane, Teller of Tales make the jump from Brawl to Standard? Let's get to the video and find out; then, we'll talk more about the deck!

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Much Abrew: Chulane Bant 

Discussion

  • Record-wise, Chulane Bant performed pretty well, going 4-1 across five matches. Apart from taking down Simic Flash twice, we also beat UW Control and crushed Golgari so badly that our opponent didn't even bother to return for game two. On the other hand, we did lose to Sultai Oko in a close three-game match. 
  • Sadly, we won most of our games as a Bant value deck, without Chulane, Teller of Tales doing much work. Thankfully, we got to see the power of the Brawl mythic in our match against Golgari. While Chulane, Teller of Tales is expensive and does die a lot, the value quickly gets out of control if we get to untap with it, not to mention the potential of locking our opponent with something like Agent of Treachery or Frilled Mystic
  • As far as payoffs, the biggest is Agent of Treachery. While playing it every turn is fine, simply ramping into it with Leafkin Druid, Risen Reef, and Paradise Druid and stealing our opponent's best thing is still quite strong. 
  • One of the downsides of the deck is that it doesn't really win quickly. In fact, Frilled Mystic is our biggest creature as a 3/2, which means we don't really have the ability to just play one big threat and win the game in a couple of turns. On the other hand, the deck generates so much value with cards like Chulane, Teller of Tales and Risen Reef, it has a lot of inevitability, even if it takes a while to officially kill our opponent.
  • While they didn't make the final list, a couple of other cards might be worth a look for the deck. One is Portal of Sanctuary, as a backup way to bounce our own creatures for value. While it was initially in the deck, it suffers some being similar to Teferi, Time Raveler (which also lets us rebuy a creature with the enters-the-battlefield trigger) but without the extra upside of shutting down counters and instant-speed interaction. Still, being able to pick up Agent of Treachery every turn for just one mana is powerful. The other card that I really wanted to try was Fae of Wishes, as a repeatable way to tutor silver-bullets from our sideboard. It seems well suited for the deck, although after losing to Esper Stax a few times, I ended up cutting it for Knight of Autumn and Deputy of Detention. In the long-term, I'd still like to find a way to make it work since it offers another really strong value engine that works extremely well with Chulane, Taller of Tales
  • So, should you play Chulane Bant? If you're a fan of value and Panharmonicon-style decks, I think the answer is yes. While our sample size was fairly small, the deck felt very powerful, and once it gets going, it can out-value (and out–card draw) just about any deck in Standard!

Conclusion

Anyway, that's all for today. Don't forget to vote for next week's deck by liking, commenting on, and subscribing to Instant Deck Tech videos! As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive, or at SaffronOlive@MTGGoldfish.com.


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