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Much Abrew About Nothing: Enchantress (Legacy)

Hello, everyone! Welcome to the new and improved Much Abrew About Nothing. Last week, we had a bit of a surprise in our Instant Deck Tech voting, with our Legacy option—Enchantress—coming in as the most popular deck of the week. As a result, this week we are heading to the world of eternal Magic to play a deck that's looking to generate a ton of mana, draw a ton of cards, and lock opponents out of the game with powerful enchantments like Solitary Confinement. One quick note: it's really, really hard to get matches of Legacy in the two-player queues on Magic Online sometimes, so for this week's Much Abrew About Nothing, we'll be running Enchantress through a Legacy league! This means the level of competition is about as good as it gets on Magic Online (outside of special, scheduled events), although the downside is there's always a chance that we run into duplicate matches. Anyway, let's get to the videos!

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Enchantress: Instant Deck Tech

Enchantress vs. Death and Taxes (Round 1)

Enchantress vs. Tezzerator (Round 2)

Enchantress vs. ANT (Round 3)

Enchantress vs. OmniTell (Round 4)

Enchantress vs. 12 Post (Round 5)

Enchantress (Wrap Up)


  • First off, I should say that while I enjoy Legacy a lot, I play it far less than Standard or Modern, so I'm by no means an expert on the format. With this in mind, the deck actually felt pretty good. We ended up 3-2 in matches, which is reasonable, although a bit disappointing after starting out 3-0 in matches and 6-0 in games. 
  • As far as the deck itself, the list is pretty stock, so unlike a lot of our Much Abrew decks, I don't really have any major suggestions as far as card changes or deck improvements. I will say that the deck really, really wants an Argothian Enchantress, Enchantress's Presence, or Sterling Grove (to search up Enchantress's Presence) in its opening hand. One of the challenges of the deck is figuring out what (if any) hands you can keep without one of these cards. After playing through these matches, I think the answer is not very many.
  • The problem with keeping hands without some form of card draw is that we are playing a lot of cards that are only good in certain situations or matchups, like Runed Halo, Elephant Grass, City of Solitude, and Moat. When we have an Argothian Enchantress or Enchantress's Presence on the battlefield, we can get away with playing these cards because even when they are doing nothing, they are drawing us a card or two, but without an enchantress effect, they end up doing nothing way too much of the time.
  • As far as the matchups, we beat every non-Emrakul, the Aeons Torn deck fairly easily thanks to Solitary Confinement, which ends up being almost a hard lock with the help of Sterling Grove, giving making it difficult to kill. Unfortunately, we lost to both of the Emrakul, the Aeons Torn decks we played, since Solitary Confinement doesn't save us from getting our board annihilated. While I don't think that Emrakul, the Aeons Torn decks are unbeatable, they are challening, since some of our best cards become out worst cards and we are leaning on a small number of outs—mostly Humility, Oblivion Ring, and a Sphere of Safety in the sideboard. 
  • I could also imagine Force of Will being a problem, assuming it can hit our first Argothian Enchantress or Enchantress's Presence. Oddly, we didn't run into a single Force of Will throughout our entire league, so I can't say for sure, but since we are so dependent on sticking an enchantress of some kind, I could imagine it being pretty backbreaking, especially if we mulligan to find an Argothian Enchantress or Enchantress's Presence
  • All in all, the deck was really fun to play and pretty competitive. It's already a fairly cost-effective option on Magic Online, at about 350 tix. In the paper world, it can be made a lot more budget friendly by dropping the single copy of Moat, which makes up nearly a third of the deck's cost. While Moat does serve a purpose (it was great for locking down 20+ Goblin tokens from Empty the Warrens), I'm not sure it's $600 better than Sphere of Safety, which ends up doing the same thing in a lot of situations, while also stopping Emrakul, the Aeons Torn and other creatures with flying. 


Anyway, that's all for today. Don't forget to vote for next week's Much Abrew deck by liking, subscribing, and commenting to Instant Deck Tech videos! As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive, or at

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