Act on Impulse #126
Magic 2015 Core Set
Change Version
Act on Impulse
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
| Standard | Not Legal |
| Alchemy | Not Legal |
| Historic | Not Legal |
| Explorer | Not Legal |
| Timeless | Not Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Brawl | Not Legal |
| Duel Commander | Legal |
| Commander 1v1 | Legal |
| Penny Dreadful | Not Legal |
| Pauper | Not Legal |
Price History
All Printings
| Act on Impulse #15126 | - | - | |
| Act on Impulse #832 | $ 0.25 | - | |
| Act on Impulse #126 Foil | $ 0.68 | 0.03 tix | |
| Act on Impulse #126 Cheapest | $ 0.25 | 0.03 tix | |
| Act on Impulse #492 Foil | - | - | |
| Act on Impulse #492 Cheapest Newest | $ 0.25 | - |