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Which Legacy Staples Could Show Up in Modern Horizons? (Part Two: Spells)


A couple of weeks ago, we started a discussion about which Legacy staples could potentially show up in Modern Horizons by looking at creatures and lands, but so many spells see heavy play in Legacy that aren't currently in Modern that this group of cards deserves its own article. As such, we're delving back into Legacy for round two, to discuss which staple Legacy spells could sneak into Modern in the set.

Here, our goal is to cover all of the top 50 spells in Legacy. While it's certainly possible (and even likely) that we'll see some Legacy reprints from outside of the top 50, these are the cards that have the potential to be the most exciting and format changing if they do show up in the set. We'll skip over cards that are banned in Modern like Ponder and Preordain—if these cards were to become Modern legal, it would be more about a change in the banned-and-restricted list than about a reprinting in Modern Horizons. We've got a ton of ground to cover today, with a massive 17 cards that are among the top 50 in the Legacy format that could potentially be reprinted in Modern Horizons, so let's just get right into it!

#1: Brainstorm

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Let's kick things off with an easy one: Brainstorm, the single most played card in the Legacy format. It's not happening. While Brainstorm is arguably the card that makes the Legacy format so much fun to play, it also (along with another card we'll talk about in a minute) is the card that forces most decks into blue. In Legacy, a massive 53% of decks play Brainstorm, and considering that most of the Legacy tricks to maximize Brainstorm's value (like fetch lands) are available in Modern as well, it seems likely that if Brainstorm were legal in Modern, we'd see a massive shift toward blue in the format. 

While Brainstorm might look like a cantrip, the fact that you can put two dead cards (like lands) back into your deck and then shuffle them away with a fetch land means it often plays closer to Ancestral Recall, if not in terms of raw card advantage then in terms of how much it improves your hand when it resolves. Wizards has said that it isn't looking to turn the Modern format on its head with Modern Horizons, and Brainstorm would do just that. When you throw in the fact that lesser cantrips like Ponder and Preordain are banned in Modern, Brainstorm is clearly one of the safest bets to not show up in Modern Horizons.

Reprint Rating: 0 / 10. While it's possible we eventually get to the point where Brainstorm should be legal in Modern (for example, a few years of Modern Horizons sets in the future, if Wizards decides the way to handle the reserved list is to simply turn Modern into Legacy by reprinting every Legacy staple possible), there's no way that our initial Modern Horizons is going to unleash the most powerful cantrip in Legacy while cards like Ponder and Preordain are banned.

#3: Force of Will

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Force of Will is likely the most interesting card we'll talk about today. On one hand, it would undoubtedly shake up the Modern format and might force decks into blue almost as much as Brainstorm would. On the other hand, if Wizards is intent on forcing through the London mulligan rule regardless of the consequences, Force of Will might be exactly the card that Modern needs to not fall further into the trap of Turn 3 kills and degenerate linear combos. 

The biggest mistake that non-Legacy players make in thinking about Force of Will is assuming that Force of Will is a good card that you actively want in your deck. Force of Will is actually a pretty bad Magic card—having to two-for-one yourself to counter a spell is extremely painful. That said, Force of Will is also a necessary evil thanks to the number of fast, linear combos available in a huge card pool like Legacy. So while you don't really want to play Force of Will, you pretty much have to play Force of Will (or trust that enough other players will bite the bullet and play it for you), or else decks like Charbelcher, Oops, All Spells, Storm, or whatever Turn 2 kill deck you can imagine would run roughshod over the format.

As such, especially if the London mulligan rule goes into effect, there's a chance that Force of Will is exactly what Modern will need for fair decks to stand a chance. The value of Force of Will isn't so much that you enjoy casting it; it's that its very presence in the format will make players think twice about going all-in on some Turn 2 or Turn 3 combo deck. Would Force of Will make Modern a more fair format? Most likely. The question is whether the cost would be too high, and that's where things get sticky. To take advantage of Force of Will, you need to run a lot of blue cards in your deck, which would have a meaningful impact on deck building. Plus, as we see in Legacy, unfair decks can run Force of Will too as a way to protect their combos, so in some ways, Force of Will might actually help decks like Storm. 

Reprint Rating: 3 / 10. I don't think it's impossible that Force of Will will show up in Modern Horizons, but I do think it's unlikely. I'd rule it out completely if it weren't for the London mulligan rule and the timing of the test (which happens to line up with Modern Horizons spoiler season), but there is some chance that Wizards knows the London mulligan rule will (more or less) destroy Modern by powering up fast combo decks and that Force of Will in Modern Horizons is the solution to this problem. More likely is some sort of Force of Will callback, perhaps something that is better than Mindbreak Trap (like cheaper to cast without its trap cost) but not quite as good as Force of Will. That said, I wouldn't be surprised to see Force of Will show up in Modern at some point, especially if the London mulligan rule does go into effect.

#5: Swords to Plowshares

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Swords to Plowshares is a fun one to discuss. It's the epitome of a fair card, basically being an upgraded version of [[Path to Exile],] which is already a staple in Modern. The main question here is how much Wizards cares about keeping Legacy's identity separate from Modern. On power level alone, Swords to Plowshares is fine for Modern. While some decks may play five or six copies of the effect if we have both Swords to Plowshares and Path to Exile, it's hard to find too much room for the effect, so for the most part, Swords to Plowshares would simply replace Path to Exile as a similar effect with a lesser drawback. On the other hand, Swords to Plowshares in Legacy and Path to Exile in Modern is one of the things that separates the two non-rotating formats, so if Wizards is concerned about having Modern and Legacy feel different (I'm not sure Wizards is—there really aren't too many signs that they care all that much about Legacy at this point), this would be a reason to keep Swords to Plowshares out of Modern Horizons.

Reprint Rating: 6 / 10. Swords to Plowshares seems like low-hanging reprint fruit, for the most part. In some ways, it's the white version of [[Counterspell],] in that it's iconic and will get a lot of hype when it shows up in spoiler season but won't really change anything in Modern since it's so similar to a card we already have in the format. While it's not a slam dunk, I'm going to put the odds slightly in favor of Swords to Plowshares in Modern Horizons.

Flusterstorm

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One of the biggest conversations around Modern Horizons revolves around counterspells not currently in the Modern format. While most of the focus has been on cards like Daze, Force of Will, and Counterspell, Flusterstorm actually ranks higher on the Legacy "most played" list than all of those cards outside of Force of Will itself, yet it hasn't been a huge topic of conversation. Perhaps this is because it's not as flashy, but in many ways, Flusterstorm is the perfect fit for Modern Horizons. It's a cheap counterspell that is good against unfair decks in general and especially good against certain very unfair decks like Storm, while also being a card that doesn't really hurt fair decks at all. Giving tools for fair decks to fight against linear combo is one of the things that Modern Horizons should do most, and by this criterion, Flusterstorm is a near-perfect inclusion in the set. While it could show up in small numbers in main decks, it will at the very least give decks a powerful sideboard tool to keep spell-based combo in check. 

Reprint Ranking: 10 / 10. Flusterstorm is one of my best bets for Modern Horizons. While nothing is guaranteed, it would be a surprise if it didn't show up in the set. It's safer than the rest of the Legacy counterspells people have been discussing while still powerful enough to have a place in the Modern format. 

#8: Daze

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You don't want Daze in Modern. You might think that you do, but really you don't. When you hear "free counterspell," you think, "oh, this will help fight unfair decks." But in reality, Daze is used far more often to protect threats in tempo decks than it is to fight against unfair combos. In Legacy, the most common home for Daze is decks like Delver, which look to play a one-drop, use Daze to protect it, and ride that one threat to victory. Picture Mono-Blue Tempo in Standard but super-powered. My expectation is that we'd see a similar play pattern in Modern, with decks like Arclight Phoenix, Death's Shadow, and perhaps Delver of Secrets builds being the primary beneficiaries. While not unfair in the same way as Krark-Clan Ironworks or Dredge, with enough power, these tempo strategies can be almost as fast and far more resilient. 

Death's Shadow specifically becomes especially scary since one of the deck's main "combos" is playing shock lands untapped to lose life and grow Death's Shadow, so the "drawback" of Daze (having to pick up an Island to cast it for free) might actually be an upside. Combine this with Arclight Phoenix tricks like using Daze on one of your own spells to hit the three-spell mark and get back a bunch of Arclight Phoenixs, and it seems like Daze might actually speed up the Modern format rather than slow it down.

Reprint Rating: 1 / 10. If I were going to rank all of the counterspells that could be reprinted in Modern Horizons, Daze is actually the one I would want to see in Modern the least, even behind Force of Will. Flusterstorm and Counterspell seem almost 100% safe and likely to be in the set. Force of Will is unlikely but has at least some chance since it is mostly used to fight unfair decks. Daze is the counterspell that, unlike the others, is primarily used to power up fast, semi-unfair strategies. It's not happening, and it shouldn't happen.

Fast Mana (#11 Lotus Petal & #19 Dark Ritual)

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Whenever a discussion about the Modern banned list comes up, you can bet that two of the cards that will be suggested are Mox Opal and Simian Spirit Guide, the last two bastions of fast mana in Modern, with Chrome Mox and pretty much every good red ritual (Seething Song, Rite of Flame) banned in the format. Considering that Wizards has a long track record of banning fast mana and the general mood of the community seems to suggest that many people would rather see the fast mana cards currently in the format banned, it seems pretty unlikely that either Dark Ritual or Lotus Petal (or other lesser options like Elvish Spirit Guide) will show up in Modern Horizons.

As for Dark Ritual and Lotus Petal themselves, both cards are more powerful than Simian Spirit Guide and, considering that they don't have the metalcraft deck-building restriction, might be more powerful than Mox Opal as well, at least in a vacuum. These cards might be fine if we still lived in a multiverse where people were using Dark Ritual to play Hypnotic Specter on Turn 1, but in a world where both of these cards are used to facilitate fast combo kills from decks like Storm or to allow Turn 1 Blood Moons, there simply isn't a space for these cards in Modern. Modern is already too fast and too linear, so any Legacy card that is primarily (and in the cases of Dark Ritual and Lotus Petal, exclusively) used to power up fast, linear combo decks should be viewed skeptically. The London mulligan rule's potential to power up fast combo even further is the final nail in these cards' coffins, although even under the current mulligan rule, there's less than zero chance either will show up in Modern Horizons.

Reprint Ranking: 5 / 10. The minus five ranking reflects the fact that rather than seeing Dark Ritual and Lotus Petal printed in Modern, it's actually more likely that we end up seeing the fast mana cards currently in the Modern format banned, especially if the London mulligan rule goes into effect.

#16 Pyroblast (also, unranked Hydroblast)

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Even though Hydroblast isn't among the top 50 cards in Legacy, we might as well toss it in with Pyroblast considering it's pretty unlikely we'll see one without the other. At first glance, these cards seem fine for Modern. Generally speaking, narrow sideboard cards that only fight against one specific color seem like great additions to Modern (even if having a red counterspell is a bit weird). Plus, it's not like Pyroblast is a Choke-style hoser that makes it so a specific deck can't play Magic. I'm not even convinced that either of these cards would see all that much play in Modern, where the value of sideboard cards is extremely high and cards that are good against multiple decks and in multiple matchups are at a premium.

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On the other hand, there is one big reason to think that Pyroblast and Hydroblast specifically might not show up in Modern Horizons: Red Elemental Blast and Blue Elemental Blast are essentially the same cards but with cleaner templating. Being able to cast Pyroblast and Hydroblast targeting any spell or permanent regardless of color thanks to the "if it's blue / red" wording is a bit awkward. If Wizards wants to add these narrow sideboard cards to the format, it might just err on the side of printing the version that is templated like a Modern-era card, rather than a weird, confusing blast from the past.

Reprint Ranking: Pyroblast / Hydroblast—2 / 10. Red Elemental Blast / Blue Elemental Blast—8 / 10. As far as Modern is concerned, there isn't really much difference between the two "blast" cycles. The effects themselves seem fine and maybe even good for Modern, so it seems very possible that one semi-cycle or the other will show up, but my guess would be that if we do see a cycle of "blasts" in the set, it will be Red Elemental Blast and Blue Elemental Blast thanks to the cleaner, more modern wording on the cards themselves.

#22: Hymn to Tourach

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When Modern Horizons was first announced, Hymn to Tourach seemed like a long shot, but the more I heard others talk about the card (and the more I thought about it myself), the more it seems like a realistic possibility. In general, Hymn to Tourach is used by fair decks, and it's especially helpful against unfair decks. These are the types of cards we want in Modern. Plus, the fact that Modern is such a graveyard-centric format means that at least in some ways, Hymn to Tourach would probably be less powerful than it is in Legacy (making your Dredge or Izzet Phoenix discard two cards isn't really all that helpful). As such, there is so merit to the idea that Hymn to Tourach would be fine in Modern.

On the other hand, as we saw during the rise of Hollow One, random discard is frustrating and leads to some number of non-games. Hymn to Tourach is similar to Burning Inquiry, except any black deck can play it, rather than just Hollow One. Sometimes, Hymn to Tourach just wins the game on Turn 2 by making an opponent discard their only two lands, making it so they can't really play Magic, and this doesn't even include double-Hymn games, which often feel unwinnable. As a result, even if Hymn to Tourach might be okay on power level alone, the real question is whether we want more variance and random non-games added to the Modern format. Personally, my answer is no, and based on some of the posts I've seen from people who randomly discard all of their lands to a Burning Inquiry, I'd guess that most of the community feels the same way.

Reprint Ranking: 3 / 10. Initially, Hymn to Tourach was a 1/10 for me, meaning I didn't even consider it a possibility. After thinking about it and listening to the discussion around the card, I'm revising it up to a 3v/v10, which means it's unlikely but not impossible. I do feel like the power level of the card is probably about right for Modern, but it seems unlikely that, in a world where the London mulligan rule is designed to create fewer non-games, Wizards would unleash a card that randomly does the opposite and causes endless frustration due to seemingly bad luck.

#23: Crop Rotation

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While Crop Rotation could do some fun things in conjunction with Ramunap Excavator, Life from the Loam, and the like, Modern (at least, on a competitive level) isn't about doing fun things; it's about assembling the most broken combo possible as quickly as possible. In the case of Crop Rotation, this means turning a random Forest into a Tron land for just one mana at instant speed. Later, Crop Rotation shifts into Tron protection mode since if you try to put your opponent off Tron with a Ghost Quarter or Field of Ruin, your opponent can simply sacrifice the Tron land you are targeting to get another copy. This would not only fizzle your land destruction attempt but also put you down a land, which is pretty brutal. If Tron wasn't already one of the best and more powerful decks in Modern and if Tron didn't presumably get better with the London mulligan rule, there might be a conversation to have about the good, fun aspect of Crop Rotation tutoring out specific lands. But in our current Modern format, Tron doesn't need to be even more consistent and resilient, and Crop Rotation would do both for just a single mana.

Reprint Ranking 2 / 10. Crop Rotation could be a sweet reprint if Tron were banned or not a part of Modern, especially considering that Dark Depths (its main combo target in Legacy) is banned in the format. As is, the card simply does too much to power up one of the best decks in the format, which means it doesn't seem like a realistic option.

#25: Cabal Therapy

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Not a whole lot to say about Cabal Therapy. One of the ideas of Modern Horizons is to make powerful cards that are callbacks to older cards not currently in Modern. In the case of Cabal Therapy, it's Cabal Therapist. It's pretty unlikely that both will show up in the same set, so it's probably safe to assume Cabal Therapy itself will remain in the realm of Legacy while Cabal Therapist is our Modern-legal callback.

Reprint Rating: 1 / 10. Since we already know Cabal Therapist is in the set, there isn't really any reason to further discuss Cabal Therapy. There's no way Wizards is going to put both cards in the same set, especially considering that there is a finite amount of space for reprints in Modern Horizons. Giving Cabal Therapy two slots would take a slot away from another fun reprint or a sweet callback to another powerful older card.

#28: Council's Judgment

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While the wording is a bit convoluted to account for multiplayer, Council's Judgment basically says "choose a non-land permanent your opponent controls and exile it" for three mana. This essentially makes it an upgraded version of Oblivion Ring, since it's a spell (which means you can flash it back with Snapcaster Mage and it doesn't die and return the permanent like Oblivion Ring does) and because it doesn't actually target anything (which means you can vote for a Slippery Bogle or an Emrakul, the Aeons Torn). 

This is a card that pretty much has to be in Modern Horizons. The way it is worded makes it the perfect tool for fair decks to fight against uninteractive threats like Bogles and creatures with protection, but since it's three mana, it's still a safe card that's unlikely to break the format. Yes, casting it twice with Snapcaster Mage is strong, but you're still only killing a total of two permanents for eight mana in all. When you toss in the fact that Modern is so fast that three-mana removal isn't all that playable, you're looking at a card that's likely a one- or maybe two-of in the main deck for most builds while also providing a flexible, catch-all sideboard option similar to Assassin's Trophy that gets rid of really annoying permanents that otherwise would be hard to answer.

Reprint Rating: 10 / 10. Council's Judgment is exactly the type of card that Modern Horizons should put into the Modern format. It doesn't help unfair decks or create new combos, and it isn't all that much better than options currently in the format. But it's also unique in how it answers annoying threats that nothing else in the format can deal with. It's one of the cards I'm rooting for most in Modern Horizons—it seems like it would be a great (and very healthy) addition to the format.

#39: Diabolic Edict

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Honestly, I had to double check that Diabolic Edict wasn't already in Modern (it's not; outside of promos and the Masterpiece series, it hasn't been reprinted since Tempest). In some ways, it's fitting that Diabolic Edict falls right after Council's Judgment on our list because it does some of the same things, by giving decks a way to answer cards like Slippery Bogle and Emrakul, the Aeons Torn. But it trades in some flexibility (since it only hits creatures) for a cheaper mana cost and being instant speed. Considering that we already have Devour Flesh and Geth's Verdict in Modern (both of which see somewhere between little and no play), Diabolic Edict represents a small, incremental upgrade rather than a format-changing effect. I can't see any reason why this shouldn't be part of Modern Horizons. It might be enough of an upgrade that decks like UB Control or Esper Control will play it as a one-of to answer specific threats, and it has as close to zero risk as possible. Plus, it is a fairly iconic spell in its own right, making it a slam dunk for the set.

Reprint Ranking: 10 / 10. I can't think of a single reason to not put Diabolic Edict in the set. It's a fine removal spell for Modern Horizons limited, it might show up a bit in Modern constructed, it's iconic, it gives players another place to play their promo and Masterpiece printings, and it kills one of my most hated creatures in Modern (Slippery Bogle).

Sylvan Library

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Sylvan Library is a really weird edge case. The card itself seems like a great reprint for Modern, being a slow source of card advantage that comes at a pretty high price. The problem is the wording of the card is extremely clunky and will likely lead to about a million judge calls and warnings. The intention of Sylvan Library is to allow you to Brainstorm on your upkeep and then pay four life to keep the two cards you'd normally put back on top of your library in your hand. The problem is that how Sylvan Library is worded, if you draw cards at instant speed before Sylvan Library resolves, they sort of get jumbled in with the Sylvan Library cards, and you can choose to put some of those cards back instead. This leads to some weird tracking issues if you start casting Opt and such on your upkeep since you need to remember and separate out all of the cards you'd drawn during the turn from the rest of your hand. These tracking issues likely mean that Sylvan Library won't show up in Modern Horizons. However, considering that Sylvan Library is mostly a one- or two-of and that having an extra (functional) copy floating around wouldn't be a problem for Commander, it does seem like an easy chose for some sort of callback or functional reprint that works in a cleaner, less judge-call-intensive way.

Reprint Ranking: Actual Sylvan Library—2 / 10. Functional Sylvan Library callback without tracking issues—7 / 10. Sylvan Library is the type of effect I'd like to see show up in Modern Horizons, but the card itself is a bit problematic since it was printed back in the weird old days (see: Kormus Bell from Alpha, which actually has "and so forth" in its rules text explaining what can happen to your Swamps now that they are creatures). A new version that calls back to the original but with modern sensibilities seems like a great addition to the set and format.

#44: Accumulated Knowledge

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Accumulated Knowledge is another interesting possibility for Modern Horizons. On one hand, with zero or one copies in the graveyard, the card is somewhere between bad and okay. On the other, with two or more copies in the graveyard, Accumulated Knowledge offers a ton of card advantage for a very low cost, all at instant speed. The main concern here is that Modern is already a very graveyard-centric format, with Faithless Looting being perhaps the best card in Modern. As such, it seems pretty easy for decks to stock their graveyard with copies of Accumulated Knowledge and eventually get a huge burst of card advantage. Think Twice already shows up in some control decks, and Accumulated Knowledge is a pretty strict upgrade. Plus, it could end up being scary in decks like Storm or various Arclight Phoenix builds.

Perhaps the biggest reason to be skeptical of Accumulated Knowledge in Modern Horizons is that, despite the public perception that control is bad in Modern, based on the Krark-Clan Ironworks banning announcement, according to Wizards' data, control is actually one of the best archetypes in the format, which is why Stoneforge Mystic remains on the banned list. It might be that Wizards views Accumulated Knowledge's ability to further power up control decks in Modern as a significant risk of adding it to the format. 

Reprint Ranking: 5 / 10. Accumulated Knowledge is one of the tougher spells to analyze in the context of Modern. So far, we've had a lot of cards that are either completely or mostly unsafe along with a few that are either completely or mostly safe. Accumulated Knowledge falls somewhere in the middle. It's possible that it's simply too slow for a format as fast as Modern and wouldn't have a huge impact. On the other hand, it's possible that thanks to the graveyard-centric aspect of Modern and the power of control decks in the format (according to Wizards' data), putting Accumulated Knowledge in the format would push decks that are already good (and some arguably too good) to be even better. As such, I'm going to leave it in the middle. If you have an argument to sway me one direction or the other, let me know in the comments.

#46: Back to Basics

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As much as I love locking people out of the game with Blood Moon, even I'll admit that strategies based on making it so opponents can't play Magic from the very first turn of the game probably aren't the most fun or healthy thing for a format. Back to Basics is very close to the blue Blood Moon, except it's even more devastating since rather than turning non-basic lands into Mountains (which are essentially colorless mana for most decks), it locks them down entirely. 

Imagine the games where Choke simply takes out a blue deck. Now imagine that, rather than caring only about Islands, Choke locked down 90% of the lands in a typical Modern deck. That's the world where Back to Basics exists. While it is true that you can fetch out basic lands under Back to Basics, which does offer some relief to the lock, when it comes down to it, Modern doesn't really need another card whose only purpose is to jank opponents out of the game, as much as it pains me personally to say so.

Reprint Rating: 1 / 10. There really aren't many redeeming qualities to Back to Basics. Sure, it's technically a "safety valve." But in reality, just like Blood Moon, the main reason people play Back to Basics in their deck is to jank the opponent out of the game with a single card—which, as much as I love it, isn't really a healthy play style that needs more support.

#47: Stifle

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Stifle is a sneaky card. It looks like a narrow counterspell, but it's much closer to a one-mana Stone Rain in reality as it targets opponents' fetch lands. While Stifle does offer some utility (you can counter a planeswalker activation or a Snapcaster Mage enters-the-battlefield trigger), these applications are not important enough to put Stifle in your deck. Instead, you play Stifle as land destruction with the knowledge that it will do something else every once in a while. 

While we have several similar options already in the Modern format, the biggest difference is they all cost at least two mana, which disallows the most devastating Stifle starts where you win the die roll and Stifle your opponent's Turn 1 fetch land activation—which is often enough to swing the game all by itself. In some ways, this makes Stifle like Wasteland or Hymn to Tourach. Its main purpose is to try to create the non-games that the London mulligan rule is looking to eliminate (or at least minimize). 

While it would be sort of fun to have Stifle in the format just because Modern players won't know how to play around it for the first few months, leading to endless entertaining blowouts, the novelty would wear off pretty quickly. If I were convinced there was some fair use of the card beyond just trying to pick up free wins, I could be convinced that Stifle should show up in Modern Horizons. But as far as I can tell, it's just another "jank 'em out" card hiding behind the look of a fair, narrow counterspell.

Reprint Ranking: 3 / 10. Stifle is the type of card that, at first blush, seems fine for Modern, but the more you think about how the card actually plays in a game of Magic, the less likely a Modern Horizons reprinting becomes. I think my initial reaction was "sure, that's fine," but slowly, over the course of the past few weeks, I'd downgraded Stifle's reprint ranking. While I don't think it's impossible, at this point, I think it would be a net negative for the format and that it's probably pretty unlikely to show up in Modern Horizons.

Conclusion

Anyway, those are my thoughts on the 50 most played spells in Legacy and whether they could show up in Modern Horizons. Next time we revisit the series, we'll throw out the Legacy lists altogether and talk about the cards that I most want to show up in the format. Until then, what do you think of the staple spells of Legacy? Which could (or should) show up in Modern Horizons? Which are nonstarters? Do you agree with my ratings? Disagree? Let me know in the comments! As always, leave your thoughts, ideas, opinions, and suggestions, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com.


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