Single Scoop: Chandra Tribal (Historic, Magic Arena)
Gameplan
Chandras are the name of the game
We're looking to expedite ultimating Chandra, Torch of Defiance and that's where Chandra, Acolyte of Flame comes in! Not only does the Acolyte expedite us to Chandra's ult, it's a good way to get another use of our sweepers in the graveyard. At our core, we're really a mono-red control deck. We've got sweepers in the form of Anger of the Gods and Sweltering Suns. We're also backing that up with cards like Abrade and Frost Bite to pick off threats and clear the way for our Planeswalkers!
Conclusion
The deck is very much so a midrange deck that doesn't have many ways to hate out an opponent's graveyard so we might need to add more cards like Soul-Guide Lantern to help us clean out a graveyard. Ontop of that, we need better ways to deal with creatures that have four or more toughness. It might be worth investing into something like Hour of Devastation to deal with indestructible as long as we can handle hitting our own walkers. The deck is fun but will struggle against a counterspell heavy deck as we can't really win just by jamming a single planeswalker each turn. Here's to hoping you dodge the control players and find the aggro match ups!
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