Single Scoop: Chandra Tribal (Historic, Magic Arena)

Gameplan
Chandras are the name of the game


We're looking to expedite ultimating Chandra, Torch of Defiance #110 and that's where Chandra, Acolyte of Flame #126 comes in! Not only does the Acolyte expedite us to Chandra's ult, it's a good way to get another use of our sweepers in the graveyard. At our core, we're really a mono-red control deck. We've got sweepers in the form of Anger of the Gods #116 and Sweltering Suns #160. We're also backing that up with cards like Abrade #311 Borderless and Frost Bite #138 to pick off threats and clear the way for our Planeswalkers!
Conclusion
The deck is very much so a midrange deck that doesn't have many ways to hate out an opponent's graveyard so we might need to add more cards like Soul-Guide Lantern #680 to help us clean out a graveyard. Ontop of that, we need better ways to deal with creatures that have four or more toughness. It might be worth investing into something like Hour of Devastation #97 to deal with indestructible as long as we can handle hitting our own walkers. The deck is fun but will struggle against a counterspell heavy deck as we can't really win just by jamming a single planeswalker each turn. Here's to hoping you dodge the control players and find the aggro match ups!
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