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Single Scoop: Abzombies (Historic, Magic Arena)


Its time for Abzombies! This episode, we add white and green to what has been primarily a Mono-black tribe. By adding white, we get to add two sweet zombies, Corpse Knight and Wayward Servant! These two zombies will allow us to wither our opponents' health totals down. This gets extremely powerful when we stack multiple copies and have Collected Company to cast on our opponent's end steps. 

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Gameplan

We just need to flood the board with zombies and curve out. One of the best starts for the deck is Cryptbreaker into Lazotep Reaver as we will be able to draw immediately.

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Being able to draw cards as soon as turn two is pretty huge and the best thing about Cryptbreaker is it's ability to help us spawn 2/2 zombies when our hand is dead! With the inclusion of white, all of our zombies entering the battlefield will now chip away at our opponent's health courtesy of Corpse Knight and Wayward Servant

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This should help us get some reach in the event our opponents have bigger creatures than us or an unbreakable board as we can just keep chipping away at their health.  The next step is to get all of our zombies buffed up from our lord effects like Death Baron and Lord of the Accursed.

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Death Baron is an instant Shock target but if left unanswered, our opponents' board will trade with all of our zombies and this is sort of our final effort to slow down the Goblin menace. We don't run a ton of removal due to us wanting to have a ton of targets for Collected Company. Because of our lack of removal, I'm relying on Deathtouch. This probably isn't correct but I wanted to have a silly amount of zombies! We just need to go faster! Lord of the Accursed will give us the evasion courtesy of menace so hopefully we can sneak by our opponent's boardstate.

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Conclusion

The deck did surprisingly well until the end. I think our issue is our lack of ways to dunk on Jund Sacrifice decks and to hate out the opponent's graveyard. With a record of 5-2, the deck can definitely steal games in best of one and maybe we just try to go faster than our opponents. Going faster than goblins is impossible with this deck unless we hurt our own gameplan with cards like Grafdigger's Cage. However, zombies is such a sweet tribe and I had to build a deck around them for fun. I'm pretty sure we're still in need of cards like Diregraf Colossus to make a respectable "go wide" plan. I do think the addition of the white zombies and Collected Company were a big contributing factor to us winning games as opposed to a mono-black version of zombies! Have you been having success controlling the undead horde? I'd love to see some of your decklists!

See everybody at the next one.

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-Your Friendly Neighborhood PirateAvenger

Twitter: @TheAsianAvenger || Twitch: twitch.tv/TheAsianAvenger || Email: theasianavenger@mtggoldfish.com



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