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Joe Dyer talks about Delver and Delver of Secrets in Legacy!
The smallest, pettiest, unmeaningful thing we're willing to fight for.
Commander is a social game where everyone is trying to have fun... but sometimes it doesn't pan out.
Whir of Invention has some strong Modern potential and Zac is hoping to unlock it with two sweet decks.
Sean checks out Battlebond and all its potential Legacy playables!
Will goblins ever get the respect they deserve in Explorer? Lets find out!
Reviewing the best new cards from Oath of the Gatewatch for Commander (Lands, WUBR).
Tomer reviews all the new ELD and Brawl precon cards for the Commander format!
New green staples, more love for Superfriends, and awesome meld cards!
Seth and Tomer talk about 10 AFR cards that they're super hyped to play in Commander!
Joe Dyer takes a long hard look at the Legacy banlist in 2025!
Is cascading into Crashing Footfalls backed by a bunch of hasty threats a legit Modern plan?
Drake looks at the new options Dragons of Tarkir gives aggressive red strategies and talks about where they fit in a post-DTK metagame.
Since Standard is in its dead period while we wait for Theros: Beyond Death to release we're doing something special today: a triple Historic deck tech discussing three ways to win with Treasure Hunt in the format!
Dragons of Tarkir is unique in several ways. @SaffronOlive talks about why surviving two Standard rotations might be the most important.
How much value do you get from the Mastery Tree on Magic Arena? Let's break it down!
Is turning a Deadly Recluse or Ambush Viper into a repeatable removal machine with the help of Viridian Longbow a legit plan in Pauper?
Is sacrificing all of our lands to win the game with the "mean girls" Popular Egotist and Sawblade Skinripper a legit plan for Duskmourn Standard? Let's find out!
Brewer's Kitchen tries to win the game by lowering his own life total to 0
The Rules Committee has published their official reasons for banning each card in Commander. Let's take a look!
Joe Dyer gets into the metal spirit with the Kaldheim set review for Vintage.
Is animating a land, making it tap for multiple mana, and going infinite with Freed from the Real a legit plan in Pauper? Let's see!
Aggro in Modern is shifting drastically due to Monastery Swiftspear. What can your deck do to adapt?
From Lightning Helixes to Cruel Ultimatums, relive some of the greatest moments in Magic history.
Where does energy fit in Standard? What's the difference between power-based and synergy-based decks? Let's break it down!
Wizards has said the Standard pendulum needs to swing back from threats to answers, but how far did Amonkhet swing it?
Timeless now has Stoneforge Mystic and a Jitte. Lets see if we can emulate the Stoneblade patterns in Timeless!
Joe Dyer dives into Naya Initiative in Legacy!
Joe Dyer wraps up his set review on Duskmourn for Pauper!
What are the top 10 cards that Wizards ccould add to Arena to turn Explorer into Pioneer as quickly as possible? Let's count them down!
Today we look at nine weird, surprising or downright scummy plays that forced Wizards to change the very rules of Magic: the Gathering!
The crew discusses outside assistance in digital Magic, new Japanese promos, Modern Horizons II and answers #MTGFishmail.
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