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Lorwyn Eclipsed Instant-Speed Tricks


This is a list of all the instant-speed tricks in Lorwyn Eclipsed. Each color is sorted by converted mana cost.

Color Mana Cost Card Rarity Type Oracle Text Notes
White Appeal to Eirdu Common Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) One or two target creatures each get +2/+1 until end of turn.
Protective Response Uncommon Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target attacking or blocking creature.
Keep Out Common Instant Choose one — • Keep Out deals 4 damage to target tapped creature. • Destroy target enchantment.
Riverguard's Reflexes Common Instant Target creature gets +2/+2 and gains first strike until end of turn. Untap it.
Personify Uncommon Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) 1/1
Rhys, the Evermore Rare Creature Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. 2/2
Crib Swap Uncommon Kindred Instant Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Flock Impostor Uncommon Creature Changeling (This card is every creature type.) Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. 2/2
Pyrrhic Strike Uncommon Instant As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) Choose one. If this spell's additional cost was paid, choose both instead. • Destroy target artifact or enchantment. • Destroy target creature with mana value 3 or greater.
Champion of the Clachan Rare Creature Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand. 4/5
Blue Unexpected Assistance Common Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card.
Disruptor of Currents Rare Creature Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand. 3/3
Harmonized Crescendo Rare Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.
Spell Snare Uncommon Instant Counter target spell with mana value 2.
Aquitect's Defenses Common Enchantment Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+2.
Stratosoarer Common Creature Flying When this creature enters, target creature gains flying until end of turn. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Run Away Together Common Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
/ Wild Unraveling Common Instant As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) Counter target spell.
Glamer Gifter Uncommon Creature Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. 1/2
Noggle the Mind Uncommon Enchantment Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Rime Chill Uncommon Instant Vivid — This spell costs {1} less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
/ Swat Away Uncommon Instant This spell costs {2} less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.
Glamermite Common Creature Flash Flying When this creature enters, choose one — • Tap target creature. • Untap target creature. 2/2
Thirst for Identity Uncommon Instant Draw three cards. Then discard two cards unless you discard a creature card.
Glen Elendra Guardian Rare Creature Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. 2/3
Glen Elendra's Answer Mythic Instant This spell can't be countered. Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
Illusion Spinners Uncommon Creature You may cast this spell as though it had flash if you control a Faerie. Flying This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 4/3
Mirrorform Mythic Instant Each nonland permanent you control becomes a copy of target non-Aura permanent.
Black Scarblade's Malice Common Instant Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.
Requiting Hex Uncommon Instant As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life.
Barbed Bloodletter Common Artifact Flash When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Equipped creature gets +1/+2. Equip {2}
Nameless Inversion Uncommon Kindred Instant Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.
Unbury Uncommon Instant Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Bitterbloom Bearer Mythic Creature Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. 1/1
Blight Rot Common Instant Put four -1/-1 counters on target creature.
Dose of Dawnglow Uncommon Instant Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) Creature from your graveyard with two -1/-1 counters.
Red Kulrath Zealot Common Creature When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Reckless Ransacking Common Instant Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Giantfall Uncommon Instant Choose one — • Target creature you control deals damage equal to its power to target creature an opponent controls. • Destroy target artifact.
Sear Uncommon Instant Sear deals 4 damage to target creature or planeswalker.
End-Blaze Epiphany Rare Instant End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Tweeze Common Instant Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
Feed the Flames Common Instant Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Green Selfless Safewright Rare Creature Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. 4/2
Blossoming Defense Uncommon Instant Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Midnight Tilling Common Instant Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Thoughtweft Charge Uncommon Instant Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Dawn's Light Archer Common Creature Flash Reach 4/2
Gilt-Leaf's Embrace Common Enchantment Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0.
Unforgiving Aim Common Instant Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token. 2/2
Multi-Color Deepway Navigator Rare Creature Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. 2/2
Ashling's Command Rare Kindred Instant Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. Copy of Elemental you control.
Hybrid Mischievous Sneakling Common Creature Changeling (This card is every creature type.) Flash 2/2


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