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Eternal Masters Instant-Speed Tricks

This is a list of all the instant-speed tricks in Eternal Masters. The first table has the spell names while the second one has approximate spell descriptions (for the initial period after the release of the new set, when the card names may still be still unfamiliar). Note that, for the sake of brevity, the latter table may not fully represent all uses of the spell and often leaves out certain details.

Both tables categorize tricks by converted mana cost, color, and rarity. Unless specified otherwise, colored spell have one colored mana in their mana cost with the rest being generic mana, so a three-mana white spell with no explicit cost listed has a mana cost of 2W. I also specify mana costs if the spell has X in its mana cost or is multicolored.

  • Spells in bold can leave a creature in play permanently, e.g., flash creatures, spells that create token creatures, or spells that allow you to cast creatures at instant speed.
  • Greyed-out spells indicate that you don't usually need to play around the card. The totals for each color count these cards after the "+", and the number before the "+" is probably the number of cards you want to memorize.
Eternal Masters 0cc 1cc 2cc 3cc 4cc 5cc+
White (8+1) common     Raise the Alarm Rally the Peasants (Flashback: 2R)   Second Thoughts
        Whitemane Lion      
  uncommon   Swords to Plowshares        
  rare   Enlightened Tutor XWW: Unexpectedly Absent      
Blue (6+5) common   Dream Twist (Flashback: 1U) UU: Counterspell Tidal Wave    
        Memory Lapse Oona's Grace (Retrace)    
  uncommon bounce your Island/1U: Daze Hydroblast     Fact or Fiction  
  rare   Mystical Tutor        
  mythic pay 1 life & exile blue card from your hand/3UU: Force of Will          
Black (4+2) common   Tragic Slip   Eyeblight's Ending    
  uncommon           3BB: Annihilate
  rare   Entomb BB: Malicious Affliction      
  mythic   Vampiric Tutor        
Red (5+1) common     Desperate Ravings (Flashback: 2U) Carbonize    
  uncommon   Pyroblast Price of Progress      
  rare exile red card from your hand/4RR: Pyrokinesis     1RR: Dualcaster Mage    
Green (4) common   Fog Sylvan Might (Flashback: 2GG)      
      Nature's Claim        
  uncommon you control Forest & opp gains 3 life/2G: Invigorate          
Multicolor (2) uncommon     WB: Zealous Persecution   2WU: Thunderclap Wyvern  


Eternal Masters 0cc 1cc 2cc 3cc 4cc 5cc+
White (8+1) common     2 1/1 white Soldiers your Cs get +2/+0 (Flashback: 2R)   exile attkr & draw 1
        2/2, ETB: bounce your C      
        C loses all abilities and becomes base 0/1      
        your C has prot from a color & draw 1      
  uncommon   exile C; its controller gains P        
  rare   search your library for A/E and put it on top XWW: put nonland into owner's library just beneath the top X cards      
Blue (6+5) common   mill 3 (Flashback: 1U) UU: counter 5/5 defender till EOT    
        counter; if countered, put spell on top of owner's library draw 1 (Retrace)    
  uncommon bounce your Island/1U: counter unless controller pays 1 choose one: counter red spell, or destroy red permanent     opp splits you top 5 cards into 2 piles; put one pile in your hand and the other in your GY  
      draw 3 & put 2 cards from your hand on top of your library        
  rare   search your library for I/S and put it on top        
  mythic pay 1 life & exile blue card from your hand/3UU: counter          
Black (4+2) common   -1/-1; -13/-13 instead with Morbid   destroy non-Elf    
  uncommon           3BB: destroy nonblack C & it can't be regenerated; draw 1
  rare   search your library for C and put it in your GY BB: destroy nonblack C; destroy 2 instead with Morbid      
  mythic   search your library for a card and put it on top of your library        
Red (5+1) common     draw 2, then discard 1 at random (Flashback: 2U) 3 dmg; targeted C can't be regenerated, and is exiled if it dies    
  uncommon   choose one: counter blue spell, or destroy blue permanent each P takes 2 * #nonbasics dmg      
  rare exile red card from your hand/4RR: 4 dmg divided among any number of Cs     1RR: 2/2, ETB: copy I/S and you may pick new targets    
Green (4) common   prevent combat dmg +2/+2 & trample (Flashback: 2GG)      
      destroy A/E & it's controller gains 4        
  uncommon you control Forest & opp gains 3 life/2G: +4/+4          
Multicolor (2) uncommon     WB: your Cs get +1/+1 & opps' Cs get -1/-1   2WU: 2/3 flyer with “Your other flyers get +1/+1”  

Here's how to interpret the table:

  • Abbreviations used: ~ (this card), A (artifact), attkr (attacker), blkr (blocker), bounce (return to owner's hand), C (creature), CMC (converted mana cost), discard X (discard X cards), dmg (damage), draw X (draw X cards), E (enchantment), EOT (end of turn), ETB (enters the battlefield), flyer (creature with flying), gain X (gain X life), GY (graveyard), L (land), lose X (lose X life), mill N (put N cards from a library into a graveyard), opp (opponent), opp's X (X controlled by opponent), P (player or power, depending on context), PW (planeswalker), regen (regenerate), S (sorcery), sac (sacrifice), T (toughness), top X cards (top X cards of library), your X (X you control).
  • Spells that confer an effect (+X/+Y, -X/-Y, hexproof, etc.) last until end of turn unless specified otherwise.
  • Spells can target any legal permanent or player unless otherwise specified, e.g., X dmg without any qualifiers means that the spell does X damage to any creature or player.

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