Commander Clash S5 E18: Dungeons & Dragons Week! (O-Kagachi vs. Ravos & Tymna vs. Rubinia vs. Taigam)
Welcome back to Commander Clash! It turns out that Tom, Vince, and I all love Dungeons & Dragons, a fantasy tabletop role-playing game (RPG) also owned by Wizards of the Coast. With the latest season of our live D&D show, Collective Voyage, recently completed, and the first ever official crossover book, Guildmasters' Guide to Ravnica, coming out November 20th, we decided it would be a good time to build decks around a D&D theme!
Richard couldn't make this recording, so Tom was gracious enough to take the role of Richard's avatar once more! Let's see what we picked:
- Seth knows very little about D&D so he decided to pick an "easy" (his words) theme ... and ended up building a Bard deck built almost entirely with sound-related cards, led by Rubinia Soulsinger
- Tom sprints onto the battlefield with a quick-hitting and evasive Monk deck led by Taigam, Ojutai Master
- Tomer takes the role of the Dungeon Master, building a Dungeon full of classic monsters, traps, treasures, and of course, Dragons, led by Tiamat stand-in O-Kagachi, Vengeful Spirit
- Vincent wields the divine power of devotion to perform grand magical feats through a Cleric deck led by partners Tymna the Weaver & Ravos, Soultender
So a Bard, a Monk, and a Cleric enter a Dungeon; who emerges victorious? Let's find out! But first, a quick reminder: if you like Commander Clash. and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.
Seth's Deck (Rubinia)
Tom's Deck (Taigam)
Tomer's Deck (O-Kagachi)
Vince's Deck (Tymna & Ramos)
Bonus Rogue Deck List
For this episode, I let Twitter decide whether I should play my Dungeon deck or a Rogue deck. I ended up building both and while I'm happy that I ran the Dungeon deck in the end, I'm also proud of the Rogue deck that I produced: it's a Rogue Tribal deck but I also tried to have all the other supporting cards be thematic to the D&D Rogue, which means running cards that symbolize stealth/evasion, asssination, theft, and loot. In the end the deck is actually quite cohesive and synergistic, relying on cheap evasive creatures that draw you cards, steal your opponents' cards, or make them discard, and then using a bunch of powerful theft cards to steal a win condition from an opponent's deck / board / graveyard. Maybe I'll have a chance to play it in the future, but for now, here's the deck list: