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Ikoria: Lair of Behemoths Instant-Speed Tricks


This is a list of all the instant-speed tricks in Ikoria: Lair of Behemoths. Each color is sorted by converted mana cost.

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Springjaw Trap Common Artifact Flash {4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.  
Adaptive Shimmerer Common Creature Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. 3/3
White Light of Hope Common Instant Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.  
Solid Footing Common Enchantment Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.  
Fight as One Uncommon Instant Choose one or both— • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.  
Divine Arrow Common Instant Divine Arrow deals 4 damage to target attacking or blocking creature.  
Splendor Mare Uncommon Creature Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.  
Will of the All-Hunter Uncommon Instant Target creature gets +2/+2 until end of turn. If it’s blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)  
Spontaneous Flight Common Instant Target creature gets +2/+2 until end of turn. Put a flying counter on it.  
Blade Banish Common Instant Exile target creature with power 4 or greater.  
Coordinated Charge Common Instant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)  
Blue Anticipate Common Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.  
Essence Scatter Common Instant Counter target creature spell.  
Hampering Snare Common Instant Creatures your opponents control get -2/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)  
Keep Safe Common Instant Counter target spell that targets a permanent you control. Draw a card.  
Startling Development Common Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)  
Mystic Subdual Uncommon Enchantment Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)  
/ Sea-Dasher Octopus Rare Creature Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card. 2/2
Shark Typhoon Rare Enchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. X/X
Convolute Common Instant Counter target spell unless its controller pays {4}.  
Avian Oddity Uncommon Creature Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control.  
Neutralize Uncommon Instant Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)  
Capture Sphere Common Enchantment Flash Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.  
Crystacean Common Creature Flash 1/6
/ Pouncing Shoreshark Uncommon Creature Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. 4/3
Frostveil Ambush Common Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling {1} ({1}, Discard this card: Draw a card.)  
Voracious Greatshark Rare Creature Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. 5/4
Black Mutual Destruction Common Sorcery This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.  
Corpse Churn Common Instant Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.  
Unexpected Fangs Common Instant Put a +1/+1 counter and a lifelink counter on target creature.  
Unlikely Aid Common Instant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)  
Easy Prey Uncommon Instant Destroy target creature with converted mana cost 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)  
Heartless Act Uncommon Instant Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.  
Suffocating Fumes Common Instant Creatures your opponents control get -1/-1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)  
Void Beckoner Uncommon Creature Deathtouch Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.  
Mythos of Nethroi Rare Instant Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.  
Blood Curdle Common Instant Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)  
Dark Bargain Common Instant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.  
Lurking Deadeye Common Creature Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2
/ Dirge Bat Rare Creature Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. 3/3
Blitz Leech Common Creature Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. 5/2
Red Heightened Reflexes Common Instant Target creature gets +1/+0 until end of turn. Put a first strike counter on it.  
Fire Prophecy Common Instant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.  
Raking Claws Common Instant Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)  
Shredded Sails Common Instant Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)  
Blitz of the Thunder-Raptor Uncommon Instant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.  
Yidaro, Wandering Monster Rare Creature Trample, haste Cycling {1}{R} When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) 8/8
Flame Spill Uncommon Instant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.  
Sanctuary Smasher Uncommon Creature First strike Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.  
Clash of Titans Uncommon Instant Target creature fights another target creature. (Each creature deals damage equal to its power to the other.)  
Green Sudden Spinnerets Common Instant Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.  
Plummet Common Instant Destroy target creature with flying.  
Ram Through Common Instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.  
Wilt Common Instant Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)  
Titanoth Rex Uncommon Creature Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.  
Fully Grown Common Instant Target creature gets +3/+3 until end of turn. Put a trample counter on it.  
Thwart the Enemy Common Instant Prevent all damage that would be dealt this turn by creatures your opponents control.  
Barrier Breach Uncommon Instant Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)  
Multi-Color Dire Tactics Uncommon Instant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.  
Slitherwisp Rare Creature Flash Whenever you cast another spell with flash, you draw a card and each opponent loses 1 life. 3/2
Channeled Force Uncommon Instant As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.  
Zenith Flare Uncommon Instant Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.  
Back for More Uncommon Instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)  
Hybrid Cunning Nightbonder Uncommon Creature Flash Spells you cast with flash cost {1} less to cast and can't be countered. 2/2
Lutri, the Spellchaser Rare Creature Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may cast it once from outside the game.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. 3/2


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