Double Jump // Flying Kick #35
Teenage Mutant Ninja Turtles Commander
Change Version
Double Jump // Flying Kick //
Instant // Instant
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
//
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
| Standard | Not Legal |
| Alchemy | Not Legal |
| Historic | Not Legal |
| Explorer | Not Legal |
| Timeless | Not Legal |
| Pioneer | Not Legal |
| Modern | Not Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Brawl | Not Legal |
| Duel Commander | Legal |
| Commander 1v1 | Legal |
| Penny Dreadful | Not Legal |
| Pauper | Not Legal |
Price History
All Printings
| Double Jump // Flying Kick #35 Foil Cheapest | - | 0.10 tix | |
| Double Jump // Flying Kick #35 Cheapest Newest | $ 0.33 | 1.63 tix |