Wheel of Potential #144 Foil
Modern Horizons 3
Change Version
Wheel of Potential
Sorcery
You get EEE (three energy counters), then you may pay X E.
Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.
| Standard | Not Legal |
| Alchemy | Not Legal |
| Historic | Legal |
| Explorer | Not Legal |
| Timeless | Legal |
| Pioneer | Not Legal |
| Modern | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Brawl | Legal |
| Duel Commander | Legal |
| Commander 1v1 | Legal |
| Penny Dreadful | Legal |
| Pauper | Not Legal |
Price History
All Printings
| Wheel of Potential #336 Borderless Foil | $ 1.35 | 0.11 tix | |
| Wheel of Potential #422 Retro Foil | $ 0.54 | 0.20 tix | |
| Wheel of Potential #144 Foil | $ 0.40 | 0.05 tix | |
| Wheel of Potential #422 Retro | $ 0.35 | 0.02 tix | |
| Wheel of Potential #144 Cheapest | $ 0.30 | 0.02 tix | |
| Wheel of Potential #336 Borderless Cheapest Newest | $ 0.59 | 0.02 tix |