A Good Thing
Playtest
Mystery Booster
Change Version
A Good Thing
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Standard | Not Legal |
Alchemy | Not Legal |
Historic | Not Legal |
Explorer | Not Legal |
Timeless | Not Legal |
Pioneer | Not Legal |
Modern | Not Legal |
Legacy | Not Legal |
Vintage | Not Legal |
Commander | Not Legal |
Brawl | Not Legal |
Duel Commander | Not Legal |
Commander 1v1 | Not Legal |
Penny Dreadful | Not Legal |
Pauper | Not Legal |
Decks Using A Good Thing
No decks found.
All Printings
Mystery Booster Playtest - No Pw Symbol Cheapest | $ 0.34 | - | |
Mystery Booster Playtest Newest | $ 1.41 | - |