Water Weird
Alchemy Horizons: Baldur's Gate
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Water Weird
Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
| Standard | Not Legal |
| Alchemy | Not Legal |
| Historic | Legal |
| Explorer | Not Legal |
| Timeless | Legal |
| Pioneer | Not Legal |
| Modern | Not Legal |
| Legacy | Not Legal |
| Vintage | Not Legal |
| Commander | Not Legal |
| Brawl | Legal |
| Duel Commander | Not Legal |
| Commander 1v1 | Not Legal |
| Penny Dreadful | Not Legal |
| Pauper | Not Legal |
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