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Crim's Top 10 Kaldheim Commander Cards


A new set has arrived and a ton of sweet new powerful cards will be shaking up my commander decks. When it comes to picking my top cards, know that I'm picking these cards based a little bit on power but mostly what I find fun to play or build around! You'll probably see me forcing all of these cards into almost all of my builds on Commander Clash or Paper content. Starting us off will be a card that I love for my tribal decks...

#10 Haunting Voyage

$ 0.00 $ 0.00

Haunting Voyage isn't really better than something like Rise of the Dark Realms but it is more redundancy in the mass reanimation department. The card is able to pick up two cards from the yard but if it's foretold, we get to Patriarch's Bidding. This spell isn't flashy but it gives my tribal decks a chance at staying in a board wipe heavy table. I'm definitely slotting this into any tribal deck with black mana that I can muster up. A few I can think of off the top of my head are Rogues, Zombies, and Faeries. 

#9 Vega, the Watcher

$ 0.00 $ 0.00

Coming in at #9 is Vega, the Watcher. In commander, there are tons of spells to be cast from outside of your hand. To be rewarded for doing so is always appealing to me as just casting our commander instantly draws us a card regardless of resolution. The card is a cheap value creature with evasion. With Vega having flying and the spirit type, it can easily slot into flying or spirit tribal. This will be going right into my Inniaz, the Gale Force!

#8 Vorinclex, Monstrous Raider

$ 0.00 $ 0.00

Doubling Season and effects like it are popular in Commander and Vorinclex, Monstrous Raider will be just as popular, if not more! The fact that you can throw this into any +1/+1 counters deck will be sweet but I'm  throwing this into a superfriends deck as it'll help us ultimate planeswalkers instantly through the doubling of planeswalker loyalty counters. The best thing about Vorinclex is that you can also play this in any green shell as it also halves our opponents' counters. To tie it all together, having a 6/6 haste beater isn't the worst either. 

#7 Dream Devourer

$ 0.00 $ 0.00

Dream Devourer doesn't look like much on the surface but its ability to help us Foretell all of our spells means we have a fancy mana dork in black! I highly recommend trying this card in any of your big mana decks that are loaded with 6+ drops.  

#6 Kaya the Inexorable

$ 0.00 $ 0.00

I've always been a lover of planeswalkers and Kaya the Inexorable will be a welcomed addition to Commander. Her +1 does wonders for the creatures in your deck as the creature being removed will still leave behind a 1/1 flying spirit. This gives us a much-needed blocker to continue to protect our walker from a table that will spend its combat to try to remove your planeswalker. It's even better in a deck like Nevinyrral, Urborg Tyrant. Kaya protects any big CMC investment but she also comes down and has a -3 ability that will answer any nonland permanent, which is extremely helpful when there are enchantments and artifacts running wild in Commander. As expected, the ultimate will win the game but the things that make me like Kaya and value most planeswalkers will be the first two abilities. 

#5 Esika, God of the Tree

$ 0.00 $ 0.00 $ 0.00 $ 0.00

Esika, God of the Tree is a card that oozes with power as your commander. The front half is okay but it's The Prismatic Bridge that pushes this card over the top for me. As a superfriends lover, This card is a wonderful Superfriends commander that can give us a decent amount of mana or help us cheat in all of our planeswalkers.  If not in a superfriends deck, Esika is just a powerful 5C commander that isn't broken like Golos, Tireless Pilgrim. Being able to potentially cheat in big creatures or low rolling and hitting a mana dork is the thrill and RnG I love in some of my decks thanks to The Prismatic Bridge.

#4 Tergrid, God of Fright

$ 0.00 $ 0.00

This card had a ton of hype coming out of Kaldheim and I do agree that this card is powerful as a commander but I can't help but feel that Tergrid is better in the 99 than as my commander. Adding Tergrid into a Rakdos deck seems so much better than having it as my commander. We play black which means we have tutors and having red means we get way more wheels. I also love Tergrid in a deck that can play Sire of Insanity. Of course, having Tergrid as your Commander means you can play sweet cards like Unmask and Thoughtseize in commander and have it be an extremely powerful effect. Whatever way you decide to use Tergrid, the card is powerful and will require a silver tongue to politic your way into keeping it around.

#3 King Narfi's Betrayal

$ 0.00 $ 0.00

King Narfi's Betrayal is high up on this list not because it going to crush the format but it's just the most Crimmy card you could play at a table. It hits all the checkboxes for things I love about Commander. It has mill, it steals opponents' stuff, and it psuedo draws us cards. Being able to mill EACH player and exile their best creature or planeswalker is big. This card will definitely draw the enchantment removal by the table if you hit big spells but the fact that this card is only three mana is sweet. It's a small investment in resources with a big pay off if not dealt with. It also brings back a little bit of that randomness to the game which means its uses vary from game to game. One game you could hit the best spells and draw archenemy instantly or you hit nothing and everyone cries from laughter that you sunk three mana into this. Seems weird but I love it!

#2 Burning-Rune Demon

$ 0.00 $ 0.00

Everyone plays Rune-Scarred Demon and that card is more expensive when it comes to cost. Burning-Rune Demon is similar to that and costs one less. You get to tutor up two cards and your opponent picks the one you keep and the other card goes to the graveyard. This doesn't seem like a downside at all as there are numerous ways to tutor up a pile to where you can pretty much get both cards. I look at this as a Final Parting with a 6/6 flying body attached to it. This card is just a solid black creature that will definitely be making it into a deck that is looking for a solid tutor. It also doesn't hurt that I do love my demons .... 

#1 Valki, God of Lies

$ 0.00 $ 0.00 $ 0.00 $ 0.00

Well, I've always wanted an extremely powerful Tibalt to make up for the years he was laughed at and deemed unplayable. My wish came true! The card is an absolute haymaker in commander and other formats due to the versatility of the card. Both sides are useful and the planeswalker is especially powerful. The emblem that we get means that we can play whatever cards are exiled by Tibalt even after it's gone. At a table with three other people, this is a +2 draw four cards a turn. The -3 can exile an artifact or creature on board and turn it into a tool for you to use thanks to the emblem. The -8 essentially wins you the game as you'll have so many spells to play with that you'll rarely run out of gas. Tibalt is back and no longer a meme! Our sweet Cosmic Impostor has arrived.

Thanks for reading and watching the video. Be sure to tune into Commander Clash this season as I'll be playing with a ton of these cards. Let me know what cards you're excited to try in your commander decks from Kaldheim!

If you ever want a deck to be made into a video feel free to leave a like, comment, Email, and subscribe to MTGGoldfish and MTGGoldfishCommander on Youtube!

-Your Friendly Neighborhood AsianAvenger

Twitter: @TheAsianAvenger || Twitch: twitch.tv/TheAsianAvenger || Email: theasianavenger@mtggoldfish.com



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