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Amonkhet Spoilers: Limited Review for April 10

Welcome to the second week of spoiler discussions for Amonkhet! Today we get to see the white God Oketra and the newest addition to Minotaur tribal, along with some other sweet stuff.

I'll be reviewing these cards from the standpoint of how well I expect them to perform in Limited. We can't rate the cards completely accurately without knowing the entire set, but we can evaluate the cards in an "average" limited format. You can find all the latest spoilers on the Amonkhet page. Please note that if I haven't yet reviewed a card, it's probably because the official spoiler for it has not been released yet.

Grading scale

A: This card will often be the best card in one's deck. I'd consider splashing it where possible. (Verdurous Gearhulk, Aethersphere Harvester)
B: This card is rarely cut from a deck that can cast it. In draft, it signals that a color or archetype is open. (Aerial Responder, Fatal Push)
C: Cards like this make up the majority of limited decks. You're neither excited nor embarrassed to have them in your deck. (Lawless Broker, Hinterland Drake)
D: I'm not putting this in my main deck unless I have a specific reason or I'm low on playables. (Curio Vendor, Aegis Automaton)
F: This card will have little or no impact on the game if I draw it or is strictly sideboard-material. If I cast this card, please stage an intervention for me. (Madcap Experiment, Secret Salvage)


Oketra the True

$ 0.00 $ 0.00


By herself, Oketra the True is an expensive token producer, but in any reasonable Limited deck getting a few other creatures on the table is not that hard. Once she's active, she rules the ground and can populate the battlefield with 1/1s that get better with a Trial of Solidarity or In Oketra's Name.



$ 0.00 $ 0.00


Force Spike costing two mana is a pretty big downside, but being able to cycle it away for a single mana means it will never be bad. I'd be happy to put this in any blue deck with cycling-matters cards, but indifferent otherwise.

Pull from Tomorrow

$ 0.00 $ 0.00


This is an expensive option for card advantage, and it hardly feels like a rare as far as Limited is concerned, but it's still playable in a slow deck. Discarding a card to Pull from Tomorrow will occasionally be upside due to getting to skip straight to the second half of an aftermath spell.


Doomed Dissenter

$ 0.00 $ 0.00


Doomed Dissenter is basically a Butcher Ghoul and that's pretty decent. It has Zombie synergies and built-in sacrifice protection from things like Trial of Ambition. If you're looking to be aggressive though, this creature takes a while before your opponent is forced to block it and give it two power.

Liliana's Mastery

$ 0.00 $ 0.00


The synergy with Liliana's Mastery extends to both natural Zombies and all entombed creatures in their mummified state so only getting two 3/3s with this enchantment is going to be rare. I'm not sure whether this will prove to be an incidentally good card or a build-around-me great card, but either way I look forward to trying it out.


$ 0.00 $ 0.00


Slow Hero's Downfall is an awesome Limited card. The very overcosted Never // Return option might occasionally nab a would-be entombed creature or aftermath spell, so it's welcome upside even if it pales in comparison to Never // Return.


$ 0.00 $ 0.00


I love Mind Rot more than I should, but putting cycling on it is going to make me (and many others) rethink how good it actually is. Unless you're at parity or winning and your opponent has 2+ cards in hand and you're pretty sure they aren't just excess lands, you're going to find yourself wanting to cycle Unburden away. That option is great, and it's one I unfortunately may find myself choosing often.


Honored Hydra

$ 0.00 $ 0.00


Two 6/6s for one card (even if you have to cast it twice) is a pretty good win condition. That said, Honored Hydra doesn't make for a particularly interesting rare, and I certainly wouldn't build by deck around trying to discard this to get a 6/6 slightly early.

Vizier of the Menagerie

$ 0.00 $ 0.00


A four mana creature that draws a card is generally just a 2/2 (see Shaman of Spring), and Vizier of the Menagerie is a 3/4 that threatens to draw a lot of creature cards if it sticks around. You should mostly ignore the mana-fixing clause because if your deck is good enough to have this creature in it, you shouldn't make it less consistent by putting in creature spells that are difficult to cast unless Vizier of the Menagerie survives. That's just win-more philosophy at its finest.


Neheb, the Worthy

$ 0.00 $ 0.00


Neheb, the Worthy is great in combat, but I hesitate to call it a good aggressive card. Aggro decks tend to run out of cards the fastest, making the discard trigger more of a hindrance to yourself than your opponent. Unless you specifically pick up discard synergies or good aftermath spells, you may want to be careful about how many times you let this trigger early in the game.


$ 0.00 $ 0.00


Reduce // Rubble is the typical overcosted counterspell we're used to seeing, but Reduce // Rubble is a pretty new effect. Reduce // Rubble isn't strong enough to make you want to play red, but if you are it could potentially delay your opponent from casting a huge spell for a turn. It's hard to know exactly how much that's worth, but it's better than not having the option at all.


Will we get more Minotaur tribal? Will the green or black God cards be any more exciting than the others in their cycle? All that and more when the cards are revealed. Please join me for more spoilers and more Limited review when that happens throughout the rest of this week. Reach out to me on Twitter @JakeStilesMTG or in the comments below with your thoughts on the new cards.

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