Historic 101: Spooky Scary Spirits
Gameplan
Our deck is all about our cheap and evasive flash threats except for Yasharn, Implacable Earth. The deck really comes alive when Rattlechains is able to stick around as having flash on all of our spirits is the best feeling. Combine that with Nebelgast Herald, we can tap down our opponents threats allowing us to out tempo them. Let's also address the boar in the room, Yasharn, Implacable Earth is just too good right now as there are so many Jund Sacrifice decks on the ladder so its just worth it to have it in the deck even if it messes with your Collected Company targets. Let's just say it's an honorary spirit. Speaking of Collected Company, spirits feels like the perfect home for it. We're just in need of Spell Queller and then spirits will be a serious haymaker in the meta.
Conclusion
Are Spirits good? Did I just hit the perfect meta pocket? Probably. I still feel like the deck is a solid tier two right now as the tribe just needs a few cards before reaching its Pioneer power level. We also need more ways to deal with the Selesnya Midrange deck as their threats all fly and gain a ton of life which makes it a lot harder for us to close games out. I think the list I'm playing could use a few Settle the Wreckage to help us when we've fallen behind on board. Otherwise, the deck was an absolute blast and definitely worth a recommendation for anybody who enjoys spirits and tempo play styles!
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