Series: Commander Clash
Four-player Commander battles featuring a new theme every week.
Articles
A few weeks ago we asked you to send us your troll and meme decks. Today we gifted them to each other. Here's what we've got!
How does Commander play when you aren't allowed to politic anything? Can the crew actually avoid their impulse to make meaningless deals over every little thing? Let's find out!
Does that one damage from Esper Sentinal on turn two really matter? No, but we're ploticing it anyway!
It's no fun being the archenemy at the table, but what if everyone's the archenemy?
A $10 deck battles a $100 deck, a $1,000 deck and a $10,000 deck. Who Wins? Let's find out!
Outlaws of Thunder Junction has so many spicy legends we couldn't resist doing another episode to show off some of our favorites from the set!
This week the crew builds around some of the sweetest new legends from Outlaws of Thunder Junction!
This week the crew is trying to win with some of the hardest win conditions in the entire game of Magic!
Rats vs. Slimes vs. Petitioners vs. Dragon's Approach. Who Wins?
This week the crew plays decks that are so dumb the might actually be brilliant!
The crew checks out the new Fallout Commander precons!
This week on Commander Clash the crew plays your decks!
This week we're playing the stupidest four-way control mirror, which means it's Crim's time to shine. Hooray...
The crew builds around some of the most exciting new legends from Murders at Karlov Manor!
The crew checks out the new Murders at Karlov Manor Commander precons!
This week anything goes! What does the crew bring to battle with no deckbuilding restriction? Let's find out!