Master of Winds A-Master of Winds Magic Arena Rebalanced
Zendikar Rising
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A-Master of Winds
Creature — Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
| Standard | Not Legal |
| Alchemy | Not Legal |
| Historic | Legal |
| Explorer | Legal |
| Timeless | Legal |
| Pioneer | Legal |
| Modern | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander | Legal |
| Brawl | Legal |
| Duel Commander | Legal |
| Commander 1v1 | Legal |
| Penny Dreadful | Legal |
| Pauper | Not Legal |
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