Jumbo Imp
Unsanctioned
Change Version
Jumbo Imp
Creature — Imp
Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
| Standard | Not Legal |
| Alchemy | Not Legal |
| Historic | Not Legal |
| Explorer | Not Legal |
| Timeless | Not Legal |
| Pioneer | Not Legal |
| Modern | Not Legal |
| Legacy | Not Legal |
| Vintage | Not Legal |
| Commander | Not Legal |
| Brawl | Not Legal |
| Duel Commander | Not Legal |
| Commander 1v1 | Not Legal |
| Penny Dreadful | Not Legal |
| Pauper | Not Legal |
Price History