Rune of Might
Kaldheim
Change Version
![Rune of Might [KHM]](https://cdn1.mtggoldfish.com/images/h/Rune-of-Might-KHM-672.jpg)
Rune of Might
Enchantment — Aura Rune
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Standard | Not Legal |
Alchemy | Not Legal |
Historic | Legal |
Pioneer | Legal |
Explorer | Legal |
Modern | Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Not Legal |
Historic Brawl | Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Legal |
Pauper | Not Legal |
Tabletop
Magic Online
Decks Using Rune of Might
12 | Ivy, Gleeful Spellthief | Commander | $ 274 |
6 | Stangg, Echo Warrior | Commander | $ 257 |
5 | Fynn, the Fangbearer | Commander | $ 548 |
2 | Uril, the Miststalker | Commander | $ 458 |
2 | The Howling Abomination | Commander | $ 251 |
2 | Yargle and Multani | Commander | $ 452 |
1 | Calix, Guided by Fate | Historic Brawl | $ 179 |
1 | Uurg, Spawn of Turg | Commander | $ 281 |
1 | Calix, Guided by Fate | Commander | $ 516 |
1 | Danitha, New Benalia's Light | Commander | $ 154 |
Tabletop
Magic Online