Vault 12: The Necropolis
Fallout
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![Vault 12: The Necropolis [PIP]](https://cdn1.mtggoldfish.com/images/h/Vault-12-The-Necropolis-PIP-672.jpg)
Vault 12: The Necropolis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Standard | Not Legal |
Alchemy | Not Legal |
Historic | Not Legal |
Explorer | Not Legal |
Timeless | Not Legal |
Pioneer | Not Legal |
Modern | Not Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Not Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Not Legal |
Pauper | Not Legal |
Decks Using Vault 12: The Necropolis
35 | The Wise Mothman | Commander | $ 576 |
7 | Venser, Corpse Puppet | Commander | $ 391 |
5 | The Master, Transcendent | Commander | $ 791 |
1 | Cazur, Ruthless Stalker // Ukkima, Stalking Shadow | Commander | $ 1,506 |
1 | Horobi, Death's Wail | Commander | $ 242 |
1 | The Scarab God | Commander | $ 588 |
1 | Ghoulcaller Gisa | Commander | $ 427 |
1 | Tom Bombadil | Commander | $ 659 |
1 | Anikthea, Hand of Erebos | Commander | $ 529 |
1 | The Wise Mothman | Commander | $ 576 |