Vault 12: The Necropolis
Fallout
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![Vault 12: The Necropolis [PIP]](https://cdn1.mtggoldfish.com/images/h/Vault-12-The-Necropolis-PIP-672.jpg)
Vault 12: The Necropolis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Standard | Not Legal |
Alchemy | Not Legal |
Historic | Not Legal |
Explorer | Not Legal |
Timeless | Not Legal |
Pioneer | Not Legal |
Modern | Not Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Not Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Not Legal |
Pauper | Not Legal |
Price History
Decks Using Vault 12: The Necropolis
20 | The Wise Mothman | Commander | $ 477 |
2 | Venser, Corpse Puppet | Commander | $ 310 |
1 | Narci, Fable Singer | Commander | $ 294 |
1 | Xavier Sal, Infested Captain | Commander | $ 473 |