Nowhere to Run
Foil
Duskmourn: House of Horror
Change Version
Nowhere to Run
Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Standard | Legal |
Alchemy | Legal |
Historic | Legal |
Explorer | Legal |
Timeless | Legal |
Pioneer | Legal |
Modern | Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Legal |
Pauper | Not Legal |
Tabletop
Magic Online
Decks Using Nowhere to Run
428 | Esper Self-Bounce | Standard | $ 268 |
382 | Dimir Midrange | Standard | $ 517 |
112 | Golgari Midrange | Standard | $ 373 |
101 | Dimir Self-Bounce | Standard | $ 413 |
94 | Dimir Midrange | Standard | $ 517 |
85 | Sultai Tempo | Standard | $ 236 |
83 | Golgari Midrange | Standard | $ 373 |
55 | 5c Enigmatic Incarnation | Pioneer | $ 722 |
12 | Dimir Control | Standard | $ 431 |
12 | Jund Midrange | Standard | $ 405 |
Tabletop
Magic Online