Nowhere to Run
Duskmourn: House of Horror
Change Version
Nowhere to Run
Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Standard | Legal |
Alchemy | Legal |
Historic | Legal |
Explorer | Legal |
Timeless | Legal |
Pioneer | Legal |
Modern | Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Legal |
Pauper | Not Legal |
Tabletop
Magic Online
Decks Using Nowhere to Run
65 | 5c Enigmatic Incarnation | Pioneer | $ 714 |
17 | Golgari Midrange | Standard | $ 369 |
14 | Sultai Tempo | Standard | $ 191 |
11 | Golgari Midrange | Standard | $ 369 |
7 | Aminatou, the Fateshifter | Duel Commander | $ 2,384 |
7 | Dimir Midrange | Standard | $ 481 |
5 | Massacre Girl, Known Killer | Commander | $ 322 |
4 | 4c Tempo | Standard | $ 184 |
4 | Orzhov Midrange | Standard | $ 391 |
4 | 4c Enigmatic Incarnation | Pioneer | $ 571 |
Tabletop
Magic Online