Nowhere to Run
Duskmourn: House of Horror
Change Version
![Nowhere to Run [DSK]](https://cdn1.mtggoldfish.com/images/h/Nowhere-to-Run-DSK-672.jpg)
Nowhere to Run
Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Standard | Legal |
Alchemy | Legal |
Historic | Legal |
Explorer | Legal |
Timeless | Legal |
Pioneer | Legal |
Modern | Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Not Legal |
Pauper | Not Legal |
Price History
Decks Using Nowhere to Run
368 | Esper Self-Bounce | Standard | $ 253 |
127 | Mono-Black Midrange | Pioneer | $ 468 |
123 | Orzhov Self-Bounce | Standard | $ 280 |
72 | Dimir Self-Bounce | Standard | $ 348 |
21 | Aminatou, the Fateshifter | Duel Commander | $ 2,451 |
19 | Abzan Self-Bounce | Standard | $ 271 |
18 | Mono-Black Midrange | Standard | $ 400 |
7 | Grixis Self-Bounce | Standard | $ 297 |
6 | Orzhov Self-Bounce | Standard | $ 280 |
4 | Dimir Midrange | Standard | $ 468 |