Nowhere to Run
Duskmourn: House of Horror
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![Nowhere to Run [DSK]](https://cdn1.mtggoldfish.com/images/h/Nowhere-to-Run-DSK-672.jpg)
Nowhere to Run
Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Standard | Legal |
Alchemy | Legal |
Historic | Legal |
Explorer | Legal |
Timeless | Legal |
Pioneer | Legal |
Modern | Legal |
Legacy | Legal |
Vintage | Legal |
Commander | Legal |
Brawl | Legal |
Duel Commander | Legal |
Commander 1v1 | Legal |
Penny Dreadful | Not Legal |
Pauper | Not Legal |
Price History
Decks Using Nowhere to Run
182 | Orzhov Self-Bounce | Standard | $ 266 |
103 | Mono-Black Midrange | Pioneer | $ 446 |
51 | Esper Self-Bounce | Standard | $ 242 |
27 | Aminatou, the Fateshifter | Duel Commander | $ 2,511 |
22 | Orzhov Self-Bounce | Standard | $ 266 |
16 | Volrath the Fallen | Commander | $ 373 |
8 | 5c Enigmatic Incarnation | Pioneer | $ 734 |
7 | Abzan Self-Bounce | Standard | $ 242 |
6 | Mono-Black Midrange | Standard | $ 336 |
6 | 4c Enigmatic Incarnation | Pioneer | $ 695 |