Draw, Live, Die

MAIN DECK

1 Authority of the Consuls
1 Boon of Safety
1 Consider
1 Restoration Magic
1 Soul Warden
1 Swords to Plowshares
1 Wizard Class
1 Arcane Signet
1 Banishing Slash
1 Chart a Course
1 Counterspell
1 Curate
1 Dawnbringer Cleric
1 Faerie Vandal
1 Flumph
1 Folio of Fancies
1 Hope Estheim
1 Journey to Nowhere
1 Keep Safe
1 Lazotep Plating
1 Planar Disruption
1 Reprieve
1 Sanctify
1 Swiftfoot Boots
1 Take Up the Shield
1 Vnwxt, Verbose Host
1 Aerith Gainsborough
1 Azorius Locket
1 Borrowed Time
1 Combat Tutorial
1 Deep Freeze
1 Dimir Locket
1 Haliya, Guided by Light
1 Heliod, Sun-Crowned
1 Invoke the Divine
1 Moon-Blessed Cleric
1 Nahiri's Binding
1 Psychic Corrosion
1 Rhystic Study
1 Sphinx's Tutelage
1 Void Rend
1 You Find the Villains' Lair
1 Archmage Emeritus
1 Depopulate
1 Exemplar of Light
1 Jace's Projection
1 Jace, Wielder of Mysteries
1 Queza, Augur of Agonies
1 Sheoldred, the Apocalypse
1 Teferi's Ageless Insight
1 The One Ring
1 The Water Crystal
1 The Wind Crystal
1 Y'shtola, Night's Blessed
1 Beyond the Quiet
1 Doomskar
1 Fumigate
1 Iymrith, Desert Doom
1 Farewell
//
1 Restricted Office // Lecture Hall
1 Bleachbone Verge
1 Brightclimb Pathway
1 Clearwater Pathway
1 Command Tower
1 Contaminated Landscape
1 Deserted Beach
1 Evolving Wilds
1 Fabled Passage
1 Godless Shrine
1 Great Hall of the Citadel
1 Hengegate Pathway
6 Island
1 Obscura Storefront
6 Plains
1 Plaza of Heroes
1 Reliquary Tower
1 Rivendell
1 Scoured Barrens
1 Shattered Sanctum
1 Skybridge Towers
1 Susur Secundi, Void Altar
4 Swamp
1 Thriving Heath
1 Thriving Moor
1 Tranquil Cove
1 Uncharted Haven
1 Watery Grave

RARITY COUNT