Hope Estheim Gain and Mill
MAIN DECK
1 Campfire
1 Cleric Class
1 Elixir of Immortality
1 Excalibur II
1 Ivory Tower
1 Martyr of Sands
1 Path to Exile
1 Restoration Magic
1 Sol Ring
1 Sunspring Expedition
1 Swords to Plowshares
1 Wayfarer's Bauble
1 Weathered Wayfarer
1 World Map
1 Arcane Signet
1 Azorius Signet
1 Blind Obedience
1 Counterspell
1 Dawn of Hope
1 Disdainful Stroke
1 Divine Offering
1 Hope Estheim
1 Long River's Pull
1 Marble Diamond
1 Negate
1 Revitalize
1 Riverchurn Monument
1 Sky Diamond
1 Syndic of Tithes
1 Talisman of Progress
1 Thought Vessel
1 Urianger Augurelt
1 Absorb
1 Azorius Locket
1 Basilica Guards
1 Celestial Armor
1 Fieldmist Borderpost
1 Fraying Sanity
1 Healing Hands
1 Navigation Orb
1 Pristine Talisman
1 Renewed Faith
1 Restore the Peace
1 Sphinx's Revelation
1 Union of the Third Path
1 Will, Scion of Peace
1 Deep Analysis
1 Depopulate
1 Dovin Baan
1 Faith's Fetters
1 Knight of Obligation
1 Rhox Faithmender
1 Sphinx's Insight
1 Stonespeaker Crystal
1 Summary Dismissal
1 Teferi, Who Slows the Sunset
1 The Water Crystal
1 The Wind Crystal
1 Boon Reflection
1 Jace, Memory Adept
1 Time Wipe
1 Into the Story
1 Voyage Home
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1 Dusk // Dawn
1 Adarkar Wastes
1 Adventurer's Inn
1 Azorius Chancery
1 Azorius Guildgate
1 Command Tower
1 Glacial Fortress
8 Island
1 Jidoor, Aristocratic Capital
1 Kabira Crossroads
1 Myriad Landscape
12 Plains
1 Port Town
1 Prairie Stream
1 Radiant Fountain
1 Skybridge Towers
1 Skycloud Expanse
1 Temple of Enlightenment
1 Tranquil Cove
RARITY COUNT