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Browse > Mark Justice – BR Voodoo - 2nd Pro Tour Paris 1997

Mark Justice – BR Voodoo - 2nd Pro Tour Paris 1997 by JasonVorthos

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$ 107.30
15.24 tix
7 Rare, 20 Uncommon, 29 Common

Format: Block
User Submitted Deck
Deck Date: Jan 20, 2022

Creatures (15)
3 Shadow Guildmage $ 0.60
4 Fallen Askari $ 0.92
4 Viashino Sandstalker $ 1.04
4 Talruum Minotaur $ 0.88
Spells (18)
3 Kaervek's Torch $ 0.75
4 Incinerate $ 1.00
4 Coercion $ 0.88
1 Hammer of Bogardan $ 3.78
1 Kaervek's Spite $ 2.97
1 Stupor $ 0.35
4 Fireblast $ 5.88
Artifacts (1)
1 Snake Basket [MI]
Enchantments (1)
1 Necromancy $ 14.03
Lands (25)
10 Mountain $ 5.50
2 Quicksand $ 0.60
4 Rocky Tar Pit $ 3.76
8 Swamp $ 8.16
1 Undiscovered Paradise $ 29.25
Sideboard (15)
3 Funeral Charm $ 1.35
3 Torrent of Lava $ 5.16
1 Necromancy $ 14.03
3 Stupor $ 1.05
1 Elkin Lair $ 4.00
4 Nekrataal $ 1.36
75 Cards Total
Shopping Cart Icon Buy from Cardhoarder
  15 tix
Shopping Cart Icon Rent from Cardhoarder
  $ 1 / wk
Creatures (15)
3 Shadow Guildmage 0.33 tix
4 Fallen Askari 0.36 tix
4 Viashino Sandstalker 0.36 tix
4 Talruum Minotaur 0.20 tix
Spells (18)
3 Kaervek's Torch 0.15 tix
4 Incinerate 0.12 tix
4 Coercion 0.36 tix
1 Hammer of Bogardan 0.36 tix
1 Kaervek's Spite 0.08 tix
1 Stupor 0.04 tix
4 Fireblast 8.36 tix
Artifacts (1)
1 Snake Basket [MI]
Enchantments (1)
1 Necromancy 0.85 tix
Lands (25)
10 Mountain
2 Quicksand 0.08 tix
4 Rocky Tar Pit 0.20 tix
8 Swamp
1 Undiscovered Paradise 1.54 tix
Sideboard (15)
3 Funeral Charm 0.45 tix
3 Torrent of Lava 0.06 tix
1 Necromancy 0.85 tix
3 Stupor 0.12 tix
1 Elkin Lair 0.13 tix
4 Nekrataal 0.24 tix
75 Cards Total
Shopping Cart Icon Buy from Cardhoarder
  15 tix
Shopping Cart Icon Rent from Cardhoarder
  $ 1 / wk
Creatures (15)
3 Shadow Guildmage 3 Comm.
4 Fallen Askari 4 Comm.
4 Viashino Sandstalker 4 Unc.
4 Talruum Minotaur 4 Comm.
Spells (18)
3 Kaervek's Torch 3 Comm.
4 Incinerate 4 Comm.
4 Coercion 4 Comm.
1 Hammer of Bogardan 1 Rare
1 Kaervek's Spite 1 Rare
1 Stupor 1 Unc.
4 Fireblast 4 Comm.
Artifacts (1)
1 Snake Basket [MI]
Enchantments (1)
1 Necromancy 1 Unc.
Lands (25)
10 Mountain
2 Quicksand 2 Unc.
4 Rocky Tar Pit 4 Unc.
8 Swamp
1 Undiscovered Paradise 1 Rare
Sideboard (15)
3 Funeral Charm 3 Comm.
3 Torrent of Lava 3 Rare
1 Necromancy 1 Unc.
3 Stupor 3 Unc.
1 Elkin Lair 1 Rare
4 Nekrataal 4 Unc.
75 Cards Total
Shopping Cart Icon Buy from Cardhoarder
  15 tix
Shopping Cart Icon Rent from Cardhoarder
  $ 1 / wk

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Colors

Mana Values

Card Types

CreatureSorceryInstantEnchantmentArtifact05101520

Deck Primer / Description

Patrick Chapin - The Top 25 Red Cards Of All-Time: #10-6 - Star City Games - 12-07-2018
https://articles.starcitygames.com/articles/the-top-25-red-cards-of-all-time-10-6/

Histoire de Magic the Gathering - 1997 - Partie 1 - Visions - Terrain Basique Youtube - 04-05-2021
https://www.youtube.com/watch?v=SgCRH7wtuR0

Pro Tour Paris in 1997 saw Mike Long winning the entire thing with what many have credited as the first ‘combo’ deck in the history of tournament Magic. While Mirage Block Constructed largely saw fairly unspectacular beatdown decks, it was possible to put together an absurd combo involving all of the following to win in a convoluted set of plays. Squandered Resources let you sacrifice lands for mana. Natural Balance let you get more lands into play to sacrifice. Cadaverous Bloom let you get mana for exiling cards from your hand. All of that mana meant that there was potential to cast some gigantic copies of Prosperity, drawing into more of the combo to keep on going. Ultimately, the deck would win with a Drain Lifebto the head for the full boat of damage.
Now, this combo was complicated to pull off, but clearly very potent. Long’s particular build of the deck only had one copy of Drain Life, which was a little precarious to say the least, but did mean there was more space for all of the action cards to get him into his combo. If you think about Tendrils of Agony decks today, it is certainly a move that is not unrepeated.
The finals were electric, and lead to an urban myth about Long winning game two in spite of his having exiled Drain Life for mana early in the game, with his opponent Mark Justice simply scooping up his cards once it was clear his opponent was going off. Having studied the tapes back intently, this appears to have been a tall tale from Mark Rosewater, who was covering the match, but it is certainly an exciting notion.
In point of fact, Long, having seen how quick Justice was to concede to a partial combo in game two, elected to sideboard out his only win condition for game four, hoping to get him again, and having a more streamlined deck to do so! As it turned out, he lost that game, and didn’t aim to do so again in the finals, but this was an absurd sequence of games which easily makes it into my craziest Pro Tour finals ever.

The Voodoo deck was a healthy dose of burn for interaction that could be used to reduce the clock, and access to eleven discard spells after sideboarding, in order to combat Bloom-Drain decks. Fireblast was particularly important in this deck for combating Bloom-Drain decks, on account of its strength against Natural Balance. Natural Balance was used by the Bloom-Drain decks to generate incredible amounts of mana with Squandered Resources. The Bloom player would tap all their lands, sacrifice them all, then Natural Balance, effectively making ten more mana. Fireblast threw a monkey wrench in things, big time. Playing a Fireblast in response to a Natural Balance didn’t just offset the sacrifice two Mountains cost, it actually netted two mana, since the lands from Natural Balance entered the battlefield untapped. While Bloom decks could generally tap people out with Power Sink, ensuring it was safe to go off on the following turn, Fireblast meant Justice could drop down to three land, then go find two more land and actually follow up with an Incinerate or possibly even Funeral Charm. Patrick Chapin. The Top 25 Red Cards Of All-Time: #10-6. 2018-
07-12

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