Browse > Home / Decks / Glimpse of Sanity

Glimpse of Sanity by ShuckCreations

ONLINE
159.24
PAPER
606.85
3 Mythic, 38 Rare, 19 Uncommon, 9 Common
User Submitted Deck
Format: Modern
Apr 11, 2016
Creatures (8)
4 Hedron Crab u 0.32
3 Plumeveil wuwuwu 0.03
1 Godhead of Awe wuwuwuwuwu 0.02
Planeswalkers (2)
2 Jace Beleren 1uu 0.06
Spells (29)
3 Serum Visions u 4.59
4 Boomerang uu 0.04
3 Glimpse the Unthinkable ub 12.45
2 Logic Knot xuu 0.06
2 Mission Briefing uu 0.38
1 Trapmaker's Snare 1u 0.01
4 Sanity Grinding uuu 0.32
4 Cryptic Command 1uuu 29.16
4 Archive Trap 3uu 4.80
1 Devastation Tide 3uu 0.02
1 Temporal Trespass 8uuu 0.03
Lands (21)
3 Field of Ruin 0.72
4 Flooded Strand 22.20
6 Island 0.00
1 Oboro, Palace in the Clouds 0.42
4 Polluted Delta 39.68
2 Sunken Hollow 0.22
1 Watery Grave 1.08
Sideboard (15)
2 Ceremonious Rejection u 0.08
2 Dispel u 0.06
1 Relic of Progenitus 1 0.62
2 Spell Snare u 9.88
2 Surgical Extraction bp 31.74
1 Declaration of Naught uu 0.01
2 Imprisoned in the Moon 2u 0.04
1 Leyline of Singularity 2uu 0.01
1 Ravenous Trap 2bb 0.03
1 Bribery 3uu 0.16
75 Cards Total
Creatures (8)
4 Hedron Crab u Unavailable
3 Plumeveil wuwuwu Unavailable
1 Godhead of Awe wuwuwuwuwu Unavailable
Planeswalkers (2)
2 Jace Beleren 1uu Unavailable
Spells (29)
3 Serum Visions u Unavailable
4 Boomerang uu Unavailable
3 Glimpse the Unthinkable ub Unavailable
2 Logic Knot xuu Unavailable
2 Mission Briefing uu 2 Rare
1 Trapmaker's Snare 1u Unavailable
4 Sanity Grinding uuu Unavailable
4 Cryptic Command 1uuu Unavailable
4 Archive Trap 3uu Unavailable
1 Devastation Tide 3uu Unavailable
1 Temporal Trespass 8uuu Unavailable
Lands (21)
3 Field of Ruin Unavailable
4 Flooded Strand Unavailable
6 Island
1 Oboro, Palace in the Clouds Unavailable
4 Polluted Delta Unavailable
2 Sunken Hollow Unavailable
1 Watery Grave 1 Rare
Sideboard (15)
2 Ceremonious Rejection u Unavailable
2 Dispel u Unavailable
1 Relic of Progenitus 1 Unavailable
2 Spell Snare u Unavailable
2 Surgical Extraction bp Unavailable
1 Declaration of Naught uu Unavailable
2 Imprisoned in the Moon 2u Unavailable
1 Leyline of Singularity 2uu Unavailable
1 Ravenous Trap 2bb Unavailable
1 Bribery 3uu Unavailable
75 Cards Total
Creatures (8)
4 Hedron Crab u 18.48
3 Plumeveil wuwuwu 0.75
1 Godhead of Awe wuwuwuwuwu 4.25
Planeswalkers (2)
2 Jace Beleren 1uu 5.82
Spells (29)
3 Serum Visions u 11.52
4 Boomerang uu 0.72
3 Glimpse the Unthinkable ub 17.37
2 Logic Knot xuu 2.00
2 Mission Briefing uu 2.98
1 Trapmaker's Snare 1u 0.25
4 Sanity Grinding uuu 17.04
4 Cryptic Command 1uuu 104.28
4 Archive Trap 3uu 47.96
1 Devastation Tide 3uu 0.81
1 Temporal Trespass 8uuu 3.94
Lands (21)
3 Field of Ruin 11.01
4 Flooded Strand 94.88
6 Island 0.00
1 Oboro, Palace in the Clouds 18.98
4 Polluted Delta 107.96
2 Sunken Hollow 4.00
1 Watery Grave 12.50
Sideboard (15)
2 Ceremonious Rejection u 1.90
2 Dispel u 0.48
1 Relic of Progenitus 1 3.99
2 Spell Snare u 1.98
2 Surgical Extraction bp 80.00
1 Declaration of Naught uu 1.82
2 Imprisoned in the Moon 2u 4.48
1 Leyline of Singularity 2uu 2.37
1 Ravenous Trap 2bb 3.33
1 Bribery 3uu 19.00
75 Cards Total

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Description

MAIN DECK:
The main focus of this deck is to maximize the effectiveness of Sanity Grinding by including lots of blue casting costs. Think of it as a blue devotion mill deck. A small splash of black is also used to include the most efficient mill card in modern, Glimpse the Unthinkable. These two cards provide the namesake of the deck. Archive Trap, Hedron Crab, and none other than the original Jace Beleren round out the mill package for a comined 18 spells to empty your opponent's deck.

Since the idea is to have as many blue symbols as possible fetch lands are used to thin the deck. This synergizes well with Logic Knot and Hedron Crab's landfall ability. Oboro, Palace in the Clouds can be used during mana drought to keep the crab's landfall ability going. Field of Ruin is there to force someone into searching for a basic land so that you can cast a free Archive Trap. Use Mission Briefing to bring back used mill cards and dig a bit through your deck. Might even find a better mill card surveiling. If you don't have a Trap cast Trapmaker's Snare to go get one.

Plumeveil can be used as a surprise blocker/removal spell. Godhead of Awe rarely hits the battlefield but can turn the tides when she does. Both of these are mostly in the deck to increase your Sanity Grinding efficiency.

First four turns should be to stall out using bounce spells and counter magic. Plumeveil should provide some nice defense but you can use your crab to chump block if necessary. You really want to hit your 4th land drop for Cryptic Command to continue stalling and emptying their deck some more. Use Serum Visions to help smooth out your curve and to find necessary lands.

This is very much an untap and go strategy. Be patient with your mill spells, don't rush them. Every card the opponent draws is one less card you have to mill. Jace Beleren can help with that. 99% of the time his + ability should be used. If he's one turn away from his ultimate use Temporal Trespass to time walk and mill 20 more.

If you wanted to, you could add in an extra Jace, the Mind Sculptor by removing a Plumeveil, 1 of the old Jaces. I haven't personally done this because I traded mine away a while back. But he can bring some extra power to the deck for sure.

Anyway, that's Glimpse of Sanity. It may not be the most competitive deck but I have more fun playing this deck than any other in Modern. Hope you enjoy it as well.

SIDEBOARD CHOICES:
Ravenous Trap, Surgical Extraction, and Relic of Progenitus are there for some graveyard hate. With as much milling as we do, Surgical can be extremely powerful and the Trap can surprise them when they are least expecting it.

For counter magic we have an extra copy of Declaration of Naught once you know their game plan. Dispel is to help fight through other counter magic to make sure our mill spells get through. Ceremonious Rejection is for Tron and Affinity. And Spell Snare is for taking advantage of 2cc decks, this could easily be replaced with Negates if you'd rather.

Imprisoned in the Moon may seem like an odd choice for modern but it helps against Tron and that pesky Jace, the Mind Sculptor which just returned to the format. It can also act as one of our only forms of permanent creature removal.

Leyline of Singularity helps against go wide strategies.

And finally Bribery is just there for value. I see it coming in against Tron just so I can take their Ulamog, the Ceaseless Hunger which fits in so nicely with this deck's game plan. And that makes me smile.

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