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Glimpse of Sanity by ShuckCreations

3 Mythic, 38 Rare, 17 Uncommon, 11 Common
User Submitted Deck
Format: Modern
Apr 11, 2016
Creatures (8)
4 Hedron Crab 0.16
3 Plumeveil 0.03
1 Godhead of Awe 0.02
Planeswalkers (2)
2 Jace Beleren 0.24
Spells (29)
3 Serum Visions 1.80
4 Boomerang 0.12
3 Glimpse the Unthinkable 4.17
2 Logic Knot 0.04
2 Mission Briefing 0.12
1 Trapmaker's Snare 0.01
4 Sanity Grinding 0.12
4 Cryptic Command 20.44
4 Archive Trap 1.52
1 Devastation Tide 0.03
1 Temporal Trespass 0.14
Lands (21)
3 Field of Ruin 0.03
4 Flooded Strand 17.76
6 Island 0.00
1 Oboro, Palace in the Clouds 0.37
4 Polluted Delta 26.88
2 Sunken Hollow 0.40
1 Watery Grave 1.07
Sideboard (15)
2 Ceremonious Rejection 0.06
2 Dispel 0.06
1 Relic of Progenitus 1.15
2 Spell Snare 2.34
2 Surgical Extraction 20.68
1 Declaration of Naught 0.02
2 Imprisoned in the Moon 0.04
1 Leyline of Singularity 0.02
1 Ravenous Trap 0.04
1 Bribery 0.38
75 Cards Total
Creatures (8)
4 Hedron Crab Unavailable
3 Plumeveil Unavailable
1 Godhead of Awe Unavailable
Planeswalkers (2)
2 Jace Beleren Unavailable
Spells (29)
3 Serum Visions Unavailable
4 Boomerang Unavailable
3 Glimpse the Unthinkable Unavailable
2 Logic Knot Unavailable
2 Mission Briefing 2 Rare
1 Trapmaker's Snare Unavailable
4 Sanity Grinding Unavailable
4 Cryptic Command Unavailable
4 Archive Trap Unavailable
1 Devastation Tide Unavailable
1 Temporal Trespass Unavailable
Lands (21)
3 Field of Ruin 3 Uncommon
4 Flooded Strand Unavailable
6 Island
1 Oboro, Palace in the Clouds Unavailable
4 Polluted Delta Unavailable
2 Sunken Hollow Unavailable
1 Watery Grave 1 Rare
Sideboard (15)
2 Ceremonious Rejection Unavailable
2 Dispel Unavailable
1 Relic of Progenitus Unavailable
2 Spell Snare Unavailable
2 Surgical Extraction Unavailable
1 Declaration of Naught Unavailable
2 Imprisoned in the Moon Unavailable
1 Leyline of Singularity Unavailable
1 Ravenous Trap Unavailable
1 Bribery Unavailable
75 Cards Total
Creatures (8)
4 Hedron Crab 9.04
3 Plumeveil 0.75
1 Godhead of Awe 4.18
Planeswalkers (2)
2 Jace Beleren 5.92
Spells (29)
3 Serum Visions 5.97
4 Boomerang 0.92
3 Glimpse the Unthinkable 22.56
2 Logic Knot 1.30
2 Mission Briefing 1.92
1 Trapmaker's Snare 0.24
4 Sanity Grinding 10.80
4 Cryptic Command 78.96
4 Archive Trap 40.00
1 Devastation Tide 1.38
1 Temporal Trespass 4.48
Lands (21)
3 Field of Ruin 1.50
4 Flooded Strand 88.08
6 Island 0.00
1 Oboro, Palace in the Clouds 19.44
4 Polluted Delta 110.80
2 Sunken Hollow 3.04
1 Watery Grave 9.35
Sideboard (15)
2 Ceremonious Rejection 1.00
2 Dispel 0.50
1 Relic of Progenitus 2.07
2 Spell Snare 1.70
2 Surgical Extraction 29.42
1 Declaration of Naught 1.57
2 Imprisoned in the Moon 6.08
1 Leyline of Singularity 1.93
1 Ravenous Trap 0.55
1 Bribery 21.20
75 Cards Total

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The main focus of this deck is to maximize the effectiveness of Sanity Grinding by including lots of blue casting costs. Think of it as a blue devotion mill deck. A small splash of black is also used to include the most efficient mill card in modern, Glimpse the Unthinkable. These two cards provide the namesake of the deck. Archive Trap, Hedron Crab, and none other than the original Jace Beleren round out the mill package for a comined 18 spells to empty your opponent's deck.

Since the idea is to have as many blue symbols as possible fetch lands are used to thin the deck. This synergizes well with Logic Knot and Hedron Crab's landfall ability. Oboro, Palace in the Clouds can be used during mana drought to keep the crab's landfall ability going. Field of Ruin is there to force someone into searching for a basic land so that you can cast a free Archive Trap. Use Mission Briefing to bring back used mill cards and dig a bit through your deck. Might even find a better mill card surveiling. If you don't have a Trap cast Trapmaker's Snare to go get one.

Plumeveil can be used as a surprise blocker/removal spell. Godhead of Awe rarely hits the battlefield but can turn the tides when she does. Both of these are mostly in the deck to increase your Sanity Grinding efficiency.

First four turns should be to stall out using bounce spells and counter magic. Plumeveil should provide some nice defense but you can use your crab to chump block if necessary. You really want to hit your 4th land drop for Cryptic Command to continue stalling and emptying their deck some more. Use Serum Visions to help smooth out your curve and to find necessary lands.

This is very much an untap and go strategy. Be patient with your mill spells, don't rush them. Every card the opponent draws is one less card you have to mill. Jace Beleren can help with that. 99% of the time his + ability should be used. If he's one turn away from his ultimate use Temporal Trespass to time walk and mill 20 more.

If you wanted to, you could add in an extra Jace, the Mind Sculptor by removing a Plumeveil, 1 of the old Jaces. I haven't personally done this because I traded mine away a while back. But he can bring some extra power to the deck for sure.

Anyway, that's Glimpse of Sanity. It may not be the most competitive deck but I have more fun playing this deck than any other in Modern. Hope you enjoy it as well.

Ravenous Trap, Surgical Extraction, and Relic of Progenitus are there for some graveyard hate. With as much milling as we do, Surgical can be extremely powerful and the Trap can surprise them when they are least expecting it.

For counter magic we have an extra copy of Declaration of Naught once you know their game plan. Dispel is to help fight through other counter magic to make sure our mill spells get through. Ceremonious Rejection is for Tron and Affinity. And Spell Snare is for taking advantage of 2cc decks, this could easily be replaced with Negates if you'd rather.

Imprisoned in the Moon may seem like an odd choice for modern but it helps against Tron and that pesky Jace, the Mind Sculptor which just returned to the format. It can also act as one of our only forms of permanent creature removal.

Leyline of Singularity helps against go wide strategies.

And finally Bribery is just there for value. I see it coming in against Tron just so I can take their Ulamog, the Ceaseless Hunger which fits in so nicely with this deck's game plan. And that makes me smile.

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