Browse > Home / Decks / Selesnya Flash

Selesnya Flash by wastelander

ONLINE
13.68
PAPER
22.24
61 Common
User Submitted Deck
Format: Pauper
Aug 13, 2015
Creatures (22)
4 Ambush Viper 1g 0.04
4 Ashcoat Bear 1g 0.04
4 Benalish Knight 2w 0.04
3 Defender of Law 2w 0.03
3 Village Bell-Ringer 2w 0.03
2 Foriysian Interceptor 3w 0.02
1 Tangle Spider 4gg 0.01
1 Havenwood Wurm 6g 0.01
Spells (9)
1 Barkshell Blessing gw 0.01
2 Giant Growth g 0.02
2 Vines of Vastwood g 0.10
1 Artful Maneuver 1w 0.01
1 Deglamer 1g 0.01
2 Feat of Resistance 1w 0.02
Enchantments (7)
1 Aether Web 1g 0.01
2 Cho-Manno's Blessing ww 8.88
2 Parapet 1w 0.04
2 Temporal Isolation 1w 0.02
Lands (22)
4 Blossoming Sands 0.08
4 Evolving Wilds 0.04
8 Forest 0.00
6 Plains 0.00
Sideboard (15)
2 Aerial Volley g 0.02
1 Circle of Protection: Blue 1w 0.02
2 Circle of Protection: Red 1w 0.08
2 Gleeful Sabotage 1g 2.68
2 Leave No Trace 1w 0.08
2 Repopulate 1g 0.02
2 Temporal Isolation 1w 0.02
2 Holy Light 2w 1.30
75 Cards Total
Creatures (22)
4 Ambush Viper 1g Unavailable
4 Ashcoat Bear 1g Unavailable
4 Benalish Knight 2w Unavailable
3 Defender of Law 2w Unavailable
3 Village Bell-Ringer 2w Unavailable
2 Foriysian Interceptor 3w Unavailable
1 Tangle Spider 4gg Unavailable
1 Havenwood Wurm 6g Unavailable
Spells (9)
1 Barkshell Blessing gw Unavailable
2 Giant Growth g 2 Common
2 Vines of Vastwood g Unavailable
1 Artful Maneuver 1w Unavailable
1 Deglamer 1g Unavailable
2 Feat of Resistance 1w Unavailable
Enchantments (7)
1 Aether Web 1g Unavailable
2 Cho-Manno's Blessing ww Unavailable
2 Parapet 1w Unavailable
2 Temporal Isolation 1w Unavailable
Lands (22)
4 Blossoming Sands 4 Common
4 Evolving Wilds 4 Common
8 Forest
6 Plains
Sideboard (15)
2 Aerial Volley g Unavailable
1 Circle of Protection: Blue 1w Unavailable
2 Circle of Protection: Red 1w Unavailable
2 Gleeful Sabotage 1g Unavailable
2 Leave No Trace 1w Unavailable
2 Repopulate 1g Unavailable
2 Temporal Isolation 1w Unavailable
2 Holy Light 2w Unavailable
75 Cards Total
Creatures (22)
4 Ambush Viper 1g 0.72
4 Ashcoat Bear 1g 3.28
4 Benalish Knight 2w 0.72
3 Defender of Law 2w 0.57
3 Village Bell-Ringer 2w 0.45
2 Foriysian Interceptor 3w 0.36
1 Tangle Spider 4gg 0.16
1 Havenwood Wurm 6g 0.19
Spells (9)
1 Barkshell Blessing gw 0.18
2 Giant Growth g 0.30
2 Vines of Vastwood g 1.98
1 Artful Maneuver 1w 0.19
1 Deglamer 1g 0.22
2 Feat of Resistance 1w 0.42
Enchantments (7)
1 Aether Web 1g 0.19
2 Cho-Manno's Blessing ww 2.00
2 Parapet 1w 0.36
2 Temporal Isolation 1w 0.50
Lands (22)
4 Blossoming Sands 0.60
4 Evolving Wilds 0.60
8 Forest 0.00
6 Plains 0.00
Sideboard (15)
2 Aerial Volley g 0.32
1 Circle of Protection: Blue 1w 0.15
2 Circle of Protection: Red 1w 0.38
2 Gleeful Sabotage 1g 3.68
2 Leave No Trace 1w 0.54
2 Repopulate 1g 0.38
2 Temporal Isolation 1w 0.50
2 Holy Light 2w 2.30
75 Cards Total

Calculating deck price based on your collection

Calculating deck price based on your collection

Calculating deck price based on your collection

Visual View Stream Popout Edit
Download Export to Magic Arena Set as Current

Description

*** Deck edited to remove Avoid Fate which is not Pauper legal ***
** Removed 2 Avoid Fate, Moved 2 Cho-Manno's Blessing to main deck, Added 2 Holy Light to sideboard **

A mid-range deck with all flash or instant spells. Depending on the deck you can play a reactive game and flash in the right answer at the right time or you can use flash as pseudo haste when you want to be more aggressive. The surprise factor and variety of play you get out of this deck is what makes it so much fun.

Mulligan if you have less than 2 lands or 2 creatures. Ambush Viper and Temporal Isolation are your removal.

Cho-Manno's Blessing can be used on our own creatures to blank the opposing deck's removal, create unfair blocks or to make our creature unblockable. However it can also be used on the opponent's creatures. This can be hillarious against heroic/prowess decks, kiln fiend decks, or stompy. Cast it in response to pumps or enchantments to prevent the deck from doing what it wants. Vines of Vastwood can also have this effect, but it only last until end of turn.

Delver:
-3 Defender of Law, -1 Deglamer
+1 COP:Blue, +2 Aerial Volley, +1 Isolation
Kill fliers and try to flash in multiple stuff when they have only 1 counterspell worth of mana up.

Familiars
-3 Defender, -1 Interceptor, -1 Deglamer
+2 Repopulate, +2 Aerial Volley, +1 Isolation
If they are about to go off, you would like to have an aerial volley and repopulate in hand. Kill the faeries and if that doesn't work, then let them use up the clock comboing off. On your upkeep, cast repopulate and keep fighting.

Delver Fiend
-1 Tangle Spider, -1 Aether Web, -1 Deglamer, -1 Ashcoat
+2 COP:Red, +1 COP:Blue, +1 Isolation
Use CM Blessing and Vines to disrupt them as much as protect yourself. Isolate creatures after they pump them.

MBC
-1 tangle spider, -1 havenwood wurm, -1 bell ringer, -1 deglamer
+2 Repopulate, +2 Isolation
Use repopulate to recover from removal, isolation to deal with angler. Flash in creatures to thwart edicts.

Stompy
-1 Aether Web, -1 Deglamer, -3 Defender of Law, -1 Tangle Spider
+2 Leave No Trace, +2 Isolation, +2 Holy Light
Destroy enchantments, isolate pumped creatures, and use CM Blessing & Vines to blank their pump as much/more than protect yourself. Holy lights can remove creatures before they really start pumping them up and set them back a few turns.

Tron
-1 Aether Web, -3 Defender of Law
+2 Isolation, +2 Repopulate
Race them. Isolate or Ambush threats

Hexproof
-2 Isolation, -1 Spider, -1 Aether Web, -2 Defender of Law
+2 Sabotage, +2 Leave no trace, +2 Holy Light
Destroy enchantments and race them.

Elves
-1 Deglamer, -1 Spider, -1 Aether web, -1 Wurm, -1 Defender of Law
+2 Isolation, +1 Repopulate, +2 Holy Light
Isolate whatever creature they pump with Turntimbers, flash in and protect creatures for unfavorable trades or pump and make attackers unblockable to get through mass of elves.

Burn
-1 Spider, -1 Web
+2 COP:red
Isolate marauders and protect yourself with COP.

Kuldotha & Affinity
-2 Isolation, -2 Bell-Ringer, -1 Spider, -1 Wurm
+2 COP: Red, +2 Sabotage, +2 Holy Light
Destroy lands with Sabotages. Protect yourself from burn, atog & fling with Vines, CM Blessing, and COP Red. Kill Goblins with Holy Light

Kitty
-2 Isolation, -2 Viper, -2 Bear
+2 Aerial Volley, +2 Sabotage, +2 COP: Red
Hit artifact lands or prisms with Sabotage & Deglamer. Kill fliers. Use Feat & CM Blessing to make your creatures unblockable. Removing some of the ground creatures since nearly all threats are in the air.

Buy from Card Kingdom
  $ 22.24
Buy from TCGPlayer
Buy from MTGOTraders
 

Keep in Touch

Sign up to receive email updates from us!

All emails include an unsubscribe link. You may opt-out at any time. See our privacy policy.

Follow Us

Welcome to MTGGoldfish. We display prices for both ONLINE and PAPER magic. By default, what prices would you like to see?   

Paper Magic Online Magic Arena