Browse > GW Astral Drift

GW Astral Drift by eadenoth

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$ 358.66
100.24 tix
2 Mythic, 41 Rare, 15 Uncommon, 12 Common

Format: Modern
User Submitted Deck
Deck Date: Jun 15, 2019

Creatures (22)
1 Birds of Paradise $ 7.32
4 Noble Hierarch $ 55.60
1 Wall of Blossoms $ 0.27
1 Blade Splicer $ 0.50
3 Eternal Witness $ 9.33
3 Knight of Autumn $ 6.00
1 Mangara of Corondor $ 0.53
2 Restoration Angel $ 2.66
4 Street Wraith $ 4.92
1 Thragtusk $ 0.50
1 Sun Titan $ 0.70
Spells (8)
3 Path to Exile $ 9.00
2 Edge of Autumn $ 2.18
1 Eladamri's Call $ 4.77
1 Life from the Loam $ 11.76
1 Renewed Faith $ 0.20
Enchantments (6)
4 Astral Drift $ 1.08
2 Cast Out $ 0.50
Lands (24)
1 Flagstones of Trokair $ 16.95
3 Forest $ 0.00
1 Horizon Canopy $ 19.27
2 Plains $ 0.00
2 Prismatic Vista $ 53.92
4 Secluded Steppe $ 0.76
4 Temple Garden $ 39.96
3 Tranquil Thicket $ 0.72
4 Windswept Heath $ 72.00
Sideboard (15)
2 Ghost Quarter $ 1.90
1 Pithing Needle $ 2.79
2 Collector Ouphe $ 7.94
1 Eladamri's Call $ 4.77
2 Gaddock Teeg $ 9.00
2 Remorseful Cleric $ 1.94
1 Scavenging Ooze $ 1.27
1 Renewed Faith $ 0.20
2 Settle the Wreckage $ 6.64
1 Stonehorn Dignitary $ 0.81
75 Cards Total
Creatures (22)
1 Birds of Paradise 0.02 tix
4 Noble Hierarch 13.00 tix
1 Wall of Blossoms 0.02 tix
1 Blade Splicer 0.03 tix
3 Eternal Witness 2.10 tix
3 Knight of Autumn 1.05 tix
1 Mangara of Corondor 0.01 tix
2 Restoration Angel 0.80 tix
4 Street Wraith 2.04 tix
1 Thragtusk 0.15 tix
1 Sun Titan 1.63 tix
Spells (8)
3 Path to Exile 0.48 tix
2 Edge of Autumn 0.04 tix
1 Eladamri's Call 1.01 tix
1 Life from the Loam 1.01 tix
1 Renewed Faith 0.01 tix
Enchantments (6)
4 Astral Drift 0.04 tix
2 Cast Out 0.06 tix
Lands (24)
1 Flagstones of Trokair 1.40 tix
3 Forest 0.00 tix
1 Horizon Canopy 11.34 tix
2 Plains 0.00 tix
2 Prismatic Vista 24.60 tix
4 Secluded Steppe 0.04 tix
4 Temple Garden 1.72 tix
3 Tranquil Thicket 0.06 tix
4 Windswept Heath 22.56 tix
Sideboard (15)
2 Ghost Quarter 0.06 tix
1 Pithing Needle 0.96 tix
2 Collector Ouphe 7.18 tix
1 Eladamri's Call 1.01 tix
2 Gaddock Teeg 2.92 tix
2 Remorseful Cleric 1.36 tix
1 Scavenging Ooze 1.08 tix
1 Renewed Faith 0.01 tix
2 Settle the Wreckage 0.42 tix
1 Stonehorn Dignitary 0.02 tix
75 Cards Total
Creatures (22)
1 Birds of Paradise 1 Rare
4 Noble Hierarch 4 Rare
1 Wall of Blossoms 1 Unc.
1 Blade Splicer 1 Rare
3 Eternal Witness 3 Unc.
3 Knight of Autumn 3 Rare
1 Mangara of Corondor 1 Rare
2 Restoration Angel 2 Rare
4 Street Wraith 4 Unc.
1 Thragtusk 1 Rare
1 Sun Titan 1 Mythic
Spells (8)
3 Path to Exile 3 Unc.
2 Edge of Autumn 2 Comm.
1 Eladamri's Call 1 Rare
1 Life from the Loam 1 Rare
1 Renewed Faith 1 Comm.
Enchantments (6)
4 Astral Drift 4 Rare
2 Cast Out 2 Unc.
Lands (24)
1 Flagstones of Trokair 1 Rare
3 Forest
1 Horizon Canopy 1 Mythic
2 Plains
2 Prismatic Vista 2 Rare
4 Secluded Steppe 4 Comm.
4 Temple Garden 4 Rare
3 Tranquil Thicket 3 Comm.
4 Windswept Heath 4 Rare
Sideboard (15)
2 Ghost Quarter 2 Unc.
1 Pithing Needle 1 Rare
2 Collector Ouphe 2 Rare
1 Eladamri's Call 1 Rare
2 Gaddock Teeg 2 Rare
2 Remorseful Cleric 2 Rare
1 Scavenging Ooze 1 Rare
1 Renewed Faith 1 Comm.
2 Settle the Wreckage 2 Rare
1 Stonehorn Dignitary 1 Comm.
75 Cards Total

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Deck Primer / Description

This is going to be a living document of changes and information on this deck as I work through it. Fortunately I have some friends willing to talk about the deck with me as I play through more matchups and get a hang for how to even play the deck.

Gameplay guide coming soon.

Sideboard guide coming soon.

Tips and Tricks coming soon.


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Change 1 with some assistance from Patrick Mentzer Jr. and Evan Edwards (06/14/19)

-2 Knight of the Reliquary
+2 Restoration Angel
This basically gives us a better top deck with action now. It's gonna be important when I'm in a pinch and need a cycler. It's a great body that will win the game.

-1 Life from the Loam
+1 Knight of Autumn
We need to win the game faster. Loam gives us a solid loop to get cycle lands back but honestly, it's not winning us the game. Having the Knight more often is just so much better than recurring cycling, and the change above might make us less reliant on the cycle plan anyways.

------------------------------------------------------------------------------------

Change 2 with some thoughts from Alexander Oliveira (06/16/19)

-2 Renewed Faith
+2 Cast Out

This is giving us a little more bulletproofing than the incidental life gain on Renewed Faith. It's not a bad card but it isn't exactly what we need G1. Cast Out is notably easier to cycle and we can stick Renewed Faith in the sideboard for matchups we need it like Burn or Mono Red Phoenix.

-1 Wall of Blossoms, -1 Eladamri's Call
+2 Thalia, Guardian of Thraben

This is basically cutting out some notably weaker cards since the wall isn't what we want to be blinking (card draw isn't an issue in the deck), and Call is just weaker G1 when we don't necessarily NEED any of the creatures in our deck if the game plan is working. After playtesting this change I may see if taking a Birds of Paradise out for the third Thalia is a good thing.

-1 Plains (250)
+1 Flagstones of Trokair

Basically getting a bit more chance value out of Edge of Autumn and maintaining the same number of untapped mana.

We also took a dip into the sideboard decisions.

------------------------------------------------------------------------------------

Change 3 with some help from Patrick Mentzer Jr. again (06/20/19)

-2 Thalia, Guardian of Thraben
+1 Eladamri’s Call, +1 Renewed Faith

The Thalia’s weren’t working as intended. Grabbed Eladamri’s again because it helps stay more consistent and added another cycler. The incidental lifegain matters a bit when we want to shock lands in and stay healthy.

------------------------------------------------------------------------------------

Change 4 after looking at some 5-0 Flickerwisp (precon) lists.

-1 Cataclysmic Gearhulk
+1 Mangara of Corondor
------------------------------------------------------------------------------------

Paper match-ups so far:

Modern FNM // 06/14/19 // 2-0-1

U/R Phoenix 2-1 // Using Aria's Flame and Saheeli, Sublime Artificer. All three games Phoenix did it's thing but we were able to match the speed getting Astral Drift out Turn 2 and nulling their combat steps and Thing flips.

Infect 1-1-1 // Using Scale Up and Force of Vigor. The draw was because I didn't play aggressively enough taking creatures out with Path and actually getting a win. Durdled on my own play patterns and not trying to win. Stonehorn Dignitary did work in this matchup.

Burn 2-1 // The lifegain we have on tap 100% blew burn away. Lost a game because of an amazing curve out though.

Casual Playtesting // 06/20/19 // 1-1

Bring to Light Valakut 0-4 // Played 2 games sideboarded and 2 games presideboard. We do not fair well against linear combo strategies. There really isn’t much I know of yet to help us besides the Gaddock Teeg and my opponent had Path to Exile when I had to make aggressive decisions to try and close games. Need to figure out how to approach this matchup.

G/B Death Cloud 2-0 // My opponent started to lock me down with 3 planeswalkers but I was able to drift a few things in and out to keep my life total higher than theirs which is how to win the matchup. Most of their creatures were tokens so we can just drift those for removal and save our Path to Exiles for the Thragtusks they were playing.

Modern FNM // 06/21/19 // 2-1-0

Mill 2-0 // My opponent couldn’t stick anything worthwhile and got me to 10 cards left in library but having access to Eternal Witness (precon) made it feel like I had unlimited cards in hand to play aggressive. They cast Surgical Extraction on Cast Out which seemed bad and worked out for me.

Druid Counters Combo 2-1 // Game 2 I misplayed by not recognizing the combo pieces on board with Path to Exile in hand and got milled out with an Altar of Dementia and persist combo. Game 3 I walked over them with a turn 2 Drift and played control the rest of the game. Restoration Angel and Blade Splicer double drifts made the game real easy to lock down.

Burn 1-2 // I feel I could have won this but my opponent slow played hard and game 3 started with 4 minutes left. In turns I misplayed by casting Thragtusk to secure the turn 5 kill but it risked them top decking exactly 9 damage which happened. My other play should have been Knight of Autumn with enough mana to drift it and secure a draw.

Overall Cataclysmic Gearhulk has felt too niche and feels bad in hand as opposed to trying to fetch it out with Eladamri’s Call when I need it.

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