The Brothers' War Commander Deck Upgrade: Mishra's Burnished Banner
The Brothers' War Commander preconstructed decklists have been revealed and with it comes another round of my precon upgrades. We're going to do a thorough analysis of each deck, highlighting its goals and how well it accomplishes them, check out its deckbuilding fundamentals, identify its strongest and weakest cards, then use all that information to make TWO upgrade lists:
- My regular $30 upgrade list.
- Since all the cards in these decks are completely old-border, I'm making a special old-border only upgrade list as well!
Let's begin!
Whereas Urza's Iron Alliance was all about bolstering artifact creatures, Mishra's Burnished Banner is the polar opposite in Artifact strategies: this Grixis Artifact deck focuses on noncreature artifacts and wants to sacrifice them for value instead of buffing them! Sac fodder like Ichor Wellspring or Spine of Ish Sah are sacrificed to fuel powerful effects like cheating out artifacts with Smelting Vat or protect other artifacts with Slobad, Goblin Tinkerer. The deck has plenty of ways to get back your sacrificed artifacts with cards like Emry, Lurker of the Loch and double the sacrifice value with Ashnod the Uncaring, rewarding you even more for your sacrificial goals.
If you want a Grixis Artifacts deck that focuses hard on Aristocratic goodness, then Mishra's Burnished Banner is for you!
The Precon List
Before we talk upgrades, let's take a look at the stock list to see what we're working with:
Mishra's Burnished Banner is all about sacrificing Artifacts for value: I count 63 cards that are either artifacts themselves or care about artifacts, the majority of which are sac fodder or sac outlets. 36 of the artifacts are noncreatures, which is only relevant for a handful of cards like Workshop Elders and most notably our commander, Mishra, Eminent One.
Choosing Our Commander
There's only two potential precon commanders found in this deck: Mishra, Eminent One and Ashnod the Uncaring, both with specific deckbuilding desires:
- Mishra, Eminent One is the face commander and is certainly one of the more unique commanders they've printed in a while: this commander is all about noncreature artifacts that have powerful enter the battlefield and/or leave the battlefield triggers that you can double up value from. The precon lets you copy Ichor Wellspring to draw 2 more cards, for example, but with upgrades we can do far nastier things, such as taking infinite turns with Gonti's Aether Heart. Mishra may have lost The Brother's War, but he certainly wins in terms of who the stronger precon brother is when fully upgraded.
- Ashnod the Uncaring makes a fine lieutenant to the deck and is far more open-ended: this is a unique take on Sacrifice decks, allowing you to double the efficiency of some of them -- notably not Ashnod's Altar though which kind of feels like a flavor fail? Anywhoo, Ashnod does work with the deck but doesn't necessarily need to focus on Artifacts, and in fact some of her better combos do not need them, so she's a good choice in the 99 here but would need a significant overhaul to be the commander.
Of the two commanders, Mishra makes the most sense to be the leader of an upgraded precon: he cares specifically about noncreature artifacts and the precon was essentially made for him in mind, so upgrading the deck with him in mind would be its natural progression. He's also absurdly powerful even on a low budget, basically able to combo kill with a ham sandwich.
Analyzing the Precon & Identifying Weaknesses
Now that we've glanced at the stock list and settled on our commander, let's take a closer look at the deck itself to identify what parts benefit the most from upgrades.
As I often explain in my Budget Commander articles, every time I build a rough draft of a deck, I make sure I have a certain ratio of mana, interaction, card advantage, etc. This gives me a reference point to compare to the deck and see which areas may need improvement. My general ratio is:
- 50 mana; lands and ramp, usually a 37–13 split
- 10 card draw; cards that net you 2+ cards in hand
- 8 targeted removal; split between creature / artifact / enchantment removal and countermagic
- 3 board wipes; creature-light decks might want one more, creature-heavy decks might want one less
- 2 graveyard recursion
- 2 flexible tutors; higher budgets I recommend more tutors
- 1 graveyard hate; since you need to keep Graveyard decks honest
- 1 finisher; something that can win games the turn you cast it without too much setup
That's always my starting point, which is then tweaked to suit the individual deck's strategy and further tweaked with playtesting. I always find it immensely useful to figure out some quick ways to improve the deck in question.
Let's see what the rough ratios are for Urza's Iron Alliance and how it compares. I count:
- 50 mana; 37 lands and Sol Ring, Wayfarer's Bauble, Arcane Signet, Dimir Signet, Fellwar Stone, Mind Stone, Rakdos Signet, Commander's Sphere, Cursed Mirror, Hedron Archive, Machine God's Effigy, Thran Dynamo, Dreamstone Hedron
- 15 card draw; Audacious Reshapers, Muzzio, Visionary Architect, Glint Raker, Jhoira, Weatherlight Captain, Padeem, Consul of Innovation, Expressive Iteration, Thirst for Knowledge, Fact or Fiction, Thoughtcast, Ichor Wellspring, Idol of Oblivion, Mnemonic Sphere, Smelting Vat, Hedron Archive / Dreamstone Hedron lol
- 7 targeted removal; Herald of Anguish, Abrade, Feed the Swarm, Bedevil, Chaos Warp, Executioner's Capsule, Spine of Ish Sah
- 2 board wipes; Terisiare's Devastation, Blasphemous Act
- 5 graveyard recursion; Emry, Lurker of the Loch, Silas Renn, Seeker Adept, Geth, Lord of the Vault, Trading Post, Wondrous Crucible
- 0 flexible tutors;
- 1 graveyard hate; Nihil Spellbomb
- 5 finishers; Traxos, Scourge of Kroog, Hellkite Igniter, Blast-Furnace Hellkite, Metalwork Colossus, Glint Raker
The ratios looks great aside: the card draw is high but I was being pretty generous on what I counted and basically all of it is incremental draw. There's some really tantalizing inclusions here, such as Spine of Ish Sah which looks amazing when paired with Smelting Vat, or the new Blast-Furnace Hellkite which looks fun. There's also some other cards that fit the theme and get the job done but are overcosted, such as Hellkite Igniter (nostalgic but we can do better).
I think the only disappointing options are some of the removal: Blasphemous Act is a staple, but [Terisiare's Devastation]] looks overcosted, and the spot removal like Abrade are fine but don't synergize with the deck. I will focus on more thematic and powerful options in the upgrades.
Upgrade Goals
I have some specific goals when upgrading Mishra's Burnished Banner:
- Add more powerful noncreature artifact sac fodder
- Add more powerful sac outlets
- Upgrade our removal options
- Make our finishers too good for midpower tables
We're doing two upgrades for this one:
- My usual $30 upgrade.
- A budgetless old-border only upgrade.
The $30 upgrade is going to be absolutely devasting as we add a bunch of game-ending combos. Behold:
- Mishra, Eminent One + Gonti's Aether Heart + put any other artifact into play = you generate 4 energy when you copy the Heart, then 4 more energy when you cast another artifact (2 per Heart), then spend the 8 energy and sacrifice the Heart token to take an extra turn. As long as you can put another artifact into play each extra turn you can repeat this infinite times.
- Mishra + Ugin's Nexus + any way to bounce the original Nexus = infinite turns
- Mishra + Chromatic Orrery + Aggravated Assault = infinite combats (might be too expensive for this though)
There's too many combos to list, but I love both Nexus and Heart the most here because they're excellent cards by themselves and just so happen to win the game if we set up the combo.
The old-border upgrades is harder to match a $30 budget so I didn't bother. Instead I add 10 cards that are upgrades you'll want for power without worrying about the actual budget costs.
$30 Upgrades
Disclaimer: Card prices are volatile and may be different at the time you read this article.
Here's how I'd swap in $30 worth of upgrades. If you want to upgrade on a smaller budget then just makes less swaps:
Additions:
Cuts:
The deck is now faster thanks to mana discounts like Etherium Sculptor and leans heavily into the artifact themes, swapping generic removal with artifacts like Meteor Golem. We can also set up infinite turns with Gonti's Aether Heart and I've even added two synergistic ways of tutoring it up!
Old Border Upgrade
Here are 10 old-border cards that pump up the deck. I left out the super egregious cards like Metalworker, which honestly I recommend just proxying if you want it.
Additions:
Cuts:
Similar to the $30 version, the ramp is far more explosive, with everyone's favorite Artifact Overlord, Urza, Lord High Artificer being the most obvious and most powerful addition, and we snag some powerful old border cards from the other precon with stuff like Emry!
Thanks For Reading!
That's my upgrade for both Urza and Mishra. Let me know what you think about these decks and upgrades! I'll be back soon with a very meme-y but powerful Budget Commander later this week!