Browse > Home / Strategy / Articles / Shadows over Innistrad Removal

Shadows over Innistrad Removal


Here is a list of all the removal in Shadows over Innistrad. It covers permanent creature removal, temporary creature removal (e.g. bounce, tap, and falter effects), non-creature removal, and off-the-battlefield removal (e.g. hand, stack, and graveyard). The column labeled 'T' for toughness (to the right of the permanent creature removal column) indicates how big a creature the removal spell can handle. If there is no number in that column, the removal is independent of the creature's toughness. Conditional removal is indicated after the card name. 

  • Italics indicates that the card is a permanent that has to remain in play for the effect to continue.
  • Bold indicates a reusable or ongoing effect.
  • Yellow highlight indicates that multiple targets are affected.
  • Red highlight indicates mass removal that you may be able to avoid overextending into. 
  • Within each color/rarity, cards are ordered by how tough a creature they can kill, then by converted mana cost.

Unlike the table of instant-speed tricks, this list does not try to provide an abbreviated description of the effect. Here's how to interpret those effects:

  • Abbreviations used: A (artifact), attkr (attacker), blkr (blocker), bounce (return to owner's hand), C (creature), CMC (converted mana cost), counter when used as a verb (counter a spell), discard X (discard X cards), dmg (damage), E (enchantment), EOT (end of turn), extract (search specified zones for any number of copies of a card, exile those cards, then that player shuffles his or her library), flyer (creature with flying), freeze X (tap X and it doesn't untap on controller's next turn), GY (graveyard), I (instant), L (land), mill X (put X cards from library into graveyard), opp (opponent), P (player or power, depending on context), PW (planeswalker), regen (regenerate), S (sorcery), sac (sacrifice), T (toughness), your X (X you control).
  • Effects (+X/+Y, -X/-Y, hexproof, etc.) last until end of turn unless specified otherwise.
  • Effects only target creatures unless otherwise specified, e.g., X dmg without qualifiers means the effect does X damage to any creature. If the effect also targets players, that won't be mentioned here.
Shadows over Innistrad Permanent Creature Removal / Conditional Toughness Temporary Creature Removal Non-Creature Removal Not on Battlefield
Colorless common 1+3+{T}: Explosive Apparatus 2      
White common 1W: Puncturing Light (attkr/blkr with P <= 3)   W+{T}+discard 1: Stern Constable (tap) 2W+sac permanent: Angelic Purge (exile A/E)  
    2W+sac permanent: Angelic Purge (exile)   1W: Expose Evil (tap 0-2)    
  uncommon 1W+1R: Nahiri's Machinations (blkr) 1 W: Topplegeist (tap; with Delirium, on each opp's upkeep, tap their C)   1W: Not Forgotten (card in GY)
    2W: Bound by Moonsilver (can't attack, block, or transform)        
    3W: Silverstrike (attkr)        
    3W+equip+your end step: Avacynian Missionaries (exile)        
    4W: Humble the Brute (P >= 4)        
  rare 1W: Declaration in Stone (exile C and all Cs with that name controlled by that P)        
    6WW+Delirium+deals dmg: Angel of Deliverance (exile)        
  mythic 3WW+non-Angel you control dies+next upkeep: Archangel Avacyn (3 dmg to each other C) 3      
    4WW: Descend upon the Sinful (exile all Cs)        
Blue common 3U: Sleep Paralysis (tap C, it doesn't untap during its controller's untap step)   (U)/1U: Just the Wind (bounce) 4U: Gone Missing (bounce permanent to library) 2U: Deny Existence (counter C & exile it)
        1U: Press for Answers (freeze)    
        2U: Stitched Mangler (freeze)    
        4U: Gone Missing (bounce to library)    
  uncommon     1U: Compelling Deterrence (bounce) 1U: Compelling Deterrence (bounce nonland) U: Invasive Surgery (counter S; with Delirium, also extract that spell from its controller's GY, hand, and library)
            1U+you control a Zombie: Compelling Deterrence (opp discards 1)
            1UU/(3U): Broken Concentration (counter)
  rare 2UU/(XUU): Welcome to the Fold (gain control of T <= 2 or T <= X) 2/X 1U+cast 4 I/S: Thing in the Ice (bounce all non-Horrors)   3UU: Confirm Suspicions (counter)
        3U: Engulf the Shore (bounce all T <= #Islands you control)    
  mythic     3UU-2 loyalty: Jace, Unraveler of Secrets (bounce)   3UU-8 loyalty: Jace, Unraveler of Secrets (emblem with "counter opps' first spell each turn")
Black common B: Dead Weight 2     B: Shamble Back (C in GY)
    4B: Throttle 4     1B+1B+sac: Vessel of Malignity (opp exiles 2 cards from hand)
    1B/(1B): Murderous Compulsion (tapped)        
  uncommon 2B: Tooth Collector (-1/-1; with Delirium, on each opp's upkeep, -1/-1 to their C) 1     2B: Pick the Brain (exile nonland from opp's hand; with Delirium, also extract that card from its controller's GY, hand, and library)
    2BB: Biting Rain (all Cs get -2/-2) 2     3B: Creeping Dread (each P discards 1 at the beginning of your upkeep)
    B+B+1 life+mill 1+discard 1: Sinister Concoction        
    2B+Delirium+2B: Kindly Stranger        
  rare 2B: To the Slaughter (sac C/PW; with Delirium, sac C+PW instead)        
Red common R: Dual Shot (1 dmg to 0-2 Cs) 1 1R: Magmatic Chasm (non-flyers can't block) 3R: Structural Distortion (exile A/L)  
    (R)/1RR: Fiery Temper 3 3R: Voldaren Duelist (C can't block)    
    4R: Reduce to Ashes (C is exiled if it would die) 5      
  uncommon 2R: Geistblast 2 3R/(3R): Malevolent Whispers (untap & gain control of C until EOT; it gets +2/+0 & haste)    
    3R: Dance with Devils (two 1/1 Devils with "when ~ dies, deal 1 dmg") 2      
    R+(5/discard 1): Lightning Axe 5      
    3RR: Dissension in the Ranks (blkr fights another blkr)        
  rare 4RR: Devil's Playground (four 1/1 Devils with "when ~ dies, deal 1 dmg") 4      
    1R/(XR): Avacyn's Judgment (2/X dmg divided as you choose among Cs/Ps) 2/X      
    XR: Burn from Within (X dmg, C loses indestructible and is exiled if it would die) X      
  mythic 3RR+attack+1R+discard 1: Wolf of Devil's Breach (dmg = discarded card's CMC)     3RR+attack+1R+discard 1: Wolf of Devil's Breach (dmg to PW = discarded card's CMC)  
Green common 1G: Rabid Bite (your C deals P to opp's C) P   2G: Root Out (A/E)  
    1G: Clip Wings (each opp sacs a flyer)        
  uncommon 1G: Moonlight Hunt (choose opp's C; your Wolves/Werewolves each deal P dmg to it)        
Multicolor rare 1WB: Anguished Unmaking (exile)     1WB: Anguished Unmaking (exile nonland)  
  mythic 2RG+0 loyalty-1 loyalty: Arlinn Kord 3   2RW-2 loyalty: Nahiri, the Harbinger (exile E or tapped A)  
    4WB-X loyalty: Sorin, Grim Nemesis X      
    2RW-2 loyalty: Nahiri, the Harbinger (exile tapped C)        
    2RG+0 loyalty-6 loyalty: Arlinn Kord (your Cs have haste and "{T}: deal P dmg"        

More on MTGGoldfish ...

shadows over innistrad

Shadows over Innistrad Instant-Speed Tricks

against the odds

Against the Odds: Irencrag Stompy (Standard, Magic Arena)

instant deck tech

Instant Deck Tech: Wish Fit (Legacy)

commander review

Commander Review: Throne of Eldraine | Part 2 | Red, Green, Multicolor, Colorless, Lands, Brawl


Next Article

Keep in Touch

Sign up to receive email updates from us!

All emails include an unsubscribe link. You may opt-out at any time. See our privacy policy.

Follow Us

Welcome to MTGGoldfish. We display prices for both ONLINE and PAPER magic. By default, what prices would you like to see?   

Paper Magic Online Magic Arena