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Nobody Expects this Win Condition | Brewer's Kitchen


Well, hello there! Brewer’s Kitchen here, and today we’re pulling off one of the most obscure win-conditions I’ve ever done in a video. It’s not even necessarily complicated, we are just going to use cards that you might not even know existed on Arena. Oh, and of course there are not going to be any Attack on Titan spoilers, it’s just a cool coincidence that the deck has Walls and a Colossal Titan.  

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The Gameplan 

23 Creatures with Defender and not a single Assault Formation, Arcades, the Strategist or even a High Alert? But how are we going to win the game? Well by using a Catapult Captain to yeet a Towering Titan in our opponent’s face, of course! 

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The whole plan of this deck is to clog up the battlefield with walls, while setting up this beautiful synergy between a niche draft archetype uncommon from Crimson Vow and a mythic from the Walls pack from original Jumpstart. Towering Titan enters the battlefield with +1/+1 counters equal to the total toughness of creatures we control. It’s huge in a deck full of cheap defenders. It’s also ridiculously bad on an empty board because it just dies immediately… And it costs six mana… But besides being one of the more questionable ways to burn a mythic wildcard on Arena, it's probably the most synergistic thing to Fling with Catapult Captain. But let’s take it back a bit and start from the beginning.


The deck is loaded with efficiently costed defenders. We basically want as much toughness with as much value stapled to it as possible. Wall of Blossoms and Carven Caryatid replace themselves by drawing a card. Overgrown Arch gains us life and learns. Concealing Curtains can mess with our opponent’s hand. 
With all these defenders on the battlefield, Overgrown Battlement quickly produces ungodly amounts of mana. Some might already be familiar with the ridiculous mana dorks defenders have in eternal formats. While we don’t have Axebane Guardian, the Battlement is enough to give this deck the tempo boost it needs to pull off the combo. 

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While we’re naturally building up a defense against combat-based aggro, we don’t put any pressure on our opponent. They might play around us having a High Alert effect to kill them out of nowhere and hold back attacks to avoid getting blown out. Little do they know, we have no way of attacking with these walls. We need to find our combo pieces to win. Since both of them are creatures, Finale of Devastation is the most direct way of getting them onto the battlefield. With the mana from Overgrown Battlement we can also use it to give haste to the creature to win in the same turn. That being said, we only play one copy of the Finale. Instead, I used to opportunity to play Vivien, Champion of the Wilds and Vivien, Monsters' Advocate

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Vivien, Champion of the Wilds can dig us into our deck for the important pieces but most of all, gives our creatures flash. This way we can wait till the opponents end step to drop combo pieces to keep the window of interaction as small as possible.  Vivien, Monsters' Advocate can chain creature spells from the top of our library, making good use of the Overgrown Battlement mana. Her (-2) ability can tutor out a Catapult Fodder when casting the Titan. 
Finale of Devastation would probably the better card for the consistency of the deck, but I couldn’t pass the chance of playing these sweet planes walkers. Especially Vivien, Champion of the Wilds is very hard to protect. Luckily this deck builds a very robust defense for combat damage. 
Once we have both pieces, it’s time for the combo. The total toughness of our battlefield quickly reaches more than 20. As soon as it is higher than our opponent’s life total Towering Titan can get ready to hit the board and fly towards their face. At the beginning of combat, Catapult Fodder will transform to Catapult Captain. All that’s left is to do it to pay three mana, sacrifice the Titan to load up the catapult, tap it, and hurl it at our opponent, making them lose life equal to the sacrificed creature’s toughness. Would it be easier to just overrun our opponents with Arcades, the Strategist? Yes! But it’s not about winning the game, it’s about yeeting a Titan.

Winning without the Combo

By themselves, both of our combo pieces can close out the game in synergy with our gameplan. Towering Titan can give creatures trample by sacrificing a defender. Its huge stats are usually enough to kill our opponents in a few combat steps. Catapult Captain can sling our walls at our opponent, gradually reducing their life total. That sadly doesn’t mean that the deck has a lot of killing power. Besides these two cards, the only way to defeat our opponent is attacking with Revealing Eye, Beast tokens from Vivien, Monsters' Advocate, or sacrificing Overgrown Arch to learn Mascot Exhibition

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Wrap Up

To be honest, I just played this deck to pull off the combo for the video. If you already own the copies Towering Titan the rest of the deck is mostly uncommons. I won’t stop you from trying it out. Otherwise, I’d greatly advice not spending mythic wildcards for this one. If you want to play walls, Arcades, the Strategist is probably the more consistent way to go. And instead of crafting a whole playset, how about you only craft one of them and play it as your Historic Brawl commander: 

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If you have questions or ideas for this or any other deck, you can reach me on Twitter @Brewers_Kitchen or at brewerskitchen@mtggoldfish.com.



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