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Much Abrew: Token Burn Enchantments (Standard)

Hello, everyone, and welcome to another edition of Much Abrew About Nothing! This week, we're heading to Murders at Karlov Manor Standard to do some burning, but our burn spells are actually token-making enchantments! How does this even work? Well, the primary plan is to stick a Warleader's Call to pump our creatures and let them burn our opponent for one when they enter the battlefield, and then stack up cards like Skrelv's Hive and Wedding Announcement to make tokens to burn our opponent out of the game. To close out the game quickly, we have mass token producers like Gleeful Demolition and even Song of Totentanz, both of which offer a ton of damage with a Warleader's Call or two on the battlefield! Can an enchantment token burn deck work in Standard? Let's find out on today's Much Abrew About Nothing!

Much Abrew: Token Burn Enchantments

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  • Record-wise, the deck felt great. We went 5-0 on the ladder at high Diamond, which is super solid. Overall, the deck felt like it was surprisingly competitive and had game in most matchups.
  • The deck's plan is pretty straightforward: play Warleader's Call, play token-making enchantments, burn the opponent as the tokens enter the battlefield, deal even more damage by attacking with the tokens, and win! Perhaps the most unique part of the deck is how light it is on removal in the main deck. While we do have a couple of copies of Get Lost and some The Wandering Emperors, most of our removal is in the sideboard, which is overloaded with 15 removal spells! The main-deck setup seems really good against midrange and control, although we often struggle against aggro like Mono-Red and Boros. But these matchups get much, much better after sideboarding, when we can bring in a bunch of sweepers and play like a weird enchantment control deck.
  • You probably noticed that the deck has 26 lands, which seems like a lot considering our curve. But it's not so bad in reality because we're playing the full four copies of Sokenzan, Crucible of Defiance, even though we can only have one on the battlefield because it's legendary. As a result, it's really like we're playing 23 or 24 lands, and the extra Sokenzans are just additional token producers. Plus, we have four Mirrex in the deck, so flooding out isn't the end of the world because, worst case, we can make a Mite to burn our opponent with Warleader's Call
  • So, should you play Token Burn Enchantments in Standard? I think the answer is yes! The deck felt competitive and can play like a weird control deck or an odd aggro deck, which makes it pretty fun. There's a lot of flexibility to adjust to various matchups, and winning out of nowhere with hasty Rats from Song of Totentanz is pretty hilarious! If you are looking for something different to play in Standard, give Token Burn Enchantments a shot! The deck felt like it was both competitive and fun!


Anyway, that's all for today. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at

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