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Much Abrew: Kuldotha White (Modern, Magic Online)

Hello, everyone! Welcome to another episode of Much Abrew About Nothing. Last week, we didn't have Instant Deck Techs thanks to Commander 2019 spoiler season, so we're reaching a couple of weeks back for our Much Abrew deck today: Kuldotha White. Kuldotha Rebirth is a powerful card—three 1/1 tokens for just a single mana is about as efficient as it gets—although it takes some work to build around it, thanks to the fact we need to sacrifice an artifact to cast it. Thankfully, Modern Horizons gave us a couple of interesting payoffs for going wide with tokens quickly, in Martyr's Soul and Force of Virtue. Can these cards support Kuldotha Rebirth in a super-aggressive, mostly white shell? Let's get to the video and find out; then, we'll talk more about the deck!

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Much Abrew: Kuldotha White


  • As for our record, we ended up 2-3, although the deck felt a lot better than our record would suggest. We started off 2-0 before running into two Tron-based decks, both of which ran extremely well (like Turn 3 Tron with Wurmcoil Engine while we had lethal on board as well). And then in our last match against Urza Thopter Sword, we managed to battle through two Thopter Foundry and leave our opponent empty-handed and dead on board in just a couple of attacks, only to have our opponent top-deck an Urza, Lord High Artificer (and flip into a planeswalker with its ability) to steal the game. Basically, with a tiny bit more luck, Kuldotha White could easily have gone 3-2 or 4-1, making it a deck that felt much stronger than its record.
  • Maybe the most impressive part of Kuldotha White was just how consistently it pressured the opponent. It felt like we almost always had lethal by Turn 4 and sometimes by Turn 3. Plus, since our plan is to go wide rather than tall with just one or two creatures, we're naturally resilient to spot removal and blockers, making it difficult for the opponent to stabilize the board (outside of drawing Wurmcoil Engine, which happened shockingly often).
  • As for playing the deck, there isn't really a whole lot to say: you look to flood the board as quickly as possible, do a bunch of attacking, and hopefully kill the opponent early in the game (before they resolve Wurmcoil Engine). 
  • Perhaps the most awkward part of the deck is the convoke creatures. While both Venerated Loxodon and Martyr's Soul are strong, having to choose between convoking out a big threat and attacking is rough. The upside is that these cards give Kuldotha White insane starts—with a really good draw, we can potentially convoke out Venerated Loxodon as early as Turn 1 and untap on Turn 2 with more than 10 power of creatures. 
  • Servo Exhibition felt like one of the weaker cards in the deck. It might be worth cutting, either for more payoffs (like Venerated Loxodon) or some main-deck reach (like Galvanic Blast). 
  • We also had a game or two where we ran into mana problems thanks to Darksteel Citadel. While it might be a necessary evil to turn on Mox Opal and for sacrificing to Kuldotha Rebirth, every once in a while, we lost a game by drawing all colorless lands in our opening hand, which is annoying.
  • So, should you play Kuldotha White? I think the answer is yes. I was really impressed with the deck, even though its power wasn't fully reflected in our record. It felt both strong and fairly resilient. If you like getting in for tons of damage and killing people quickly, it seems like a pretty reasonable option for our current Modern format. It's also fairly inexpensive to put together and really cheap if you already have Mox Opal, which is basically all that stands in the way of Kuldotha White being a budget deck.


Anyway, that's all for today! Don't forget to vote for next week's deck by liking, commenting on, and subscribing to Instant Deck Tech videos! As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at

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