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Much Abrew: Fist of Suns (Modern, Magic Online)


Hello, everyone! Welcome to another episode of Much Abrew About Nothing. Last week during our Instant Deck Techs, one of our Modern Options—Fist of Suns—came out on top. As such, we're heading to Modern today to see if we can win some games by cheating massive creatures and planeswalkers into play, with the help of Fist of Suns, Thran Temporal Gateway, and Through the Breach! The main idea of the deck is to ramp into five colors of mana as quickly as possible; hopefully draw (or tutor up) a Fist of Suns; and then start slamming huge, game-ending threats like Emrakul, the Aeons Torn, Ugin, the Spirit Dragon, and Nicol Bolas, Planeswalker into play! Is Fist of Suns a legitimate way to jank out games in Modern? Let's get to the video and find out; then, we can talk more about the deck!

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Much Abrew: Fist of Suns (Modern)

Discussion

  • We played a competitive league with Fist of Suns and ended up going 2-3, which is a solid, if unspectacular, finish.
  • We started off strong, winning our first two matches against Golgari Midrange and Jund, but then things got weird. Our next match was against Izzet Control, and we had everything set up for a match-winning Emrakul, the Aeons Torn with the help of Fist of Suns, except for one color of mana (since our opponent kept bouncing our land with Utopia Sprawl. In the end, we never found our fifth color of mana and ended up losing the match. Then, against Hollow One, our opponent did Hollow One things (basically running really well with random draw and discard), dropping us to 2-2. We wrapped things up by getting completely crushed by Grishoalbrand, losing on Turn 1 and Turn 3. All this is to say, apart from getting destroyed by Grishoalbrand, we were in all of our games and really, really close to winning another match or two.
  • Let's start with the upside of the deck: we can pretty easily win on Turn 3 or 4 by slamming a massive threat into play with the help of Fist of Suns (or one of our backup plans). Goldfishing into a Turn-3 win is one of the most powerful things you can do in Modern, and Fist of Suns is a great way of doing it.
  • The other big upside of Fist of Suns compared to some other decks built around cheating big things into play is that we can win games without Fist of Suns. Both Primeval Titan and Wurmcoil Engine are powerful but cheap enough that we can cast them naturally, with the help of our ramp. While not quite as game ending as Emrakul or Ugin, a hard-cast Primeval Titan or Wurmcoil Engine on Turn 3 is still pretty powerful.
  • On the other hand, the biggest drawback of the deck is that the mana is inconsistent, which probably isn't a surprise considering we're playing a five-color deck. Part of the issue is that some of our best ramp cards (Arbor Elf and Utopia Sprawl) aren't actually all that good at fixing mana. 
  • Some aspects of the deck that weren't very impressive were Thran Temporal Gateway and the big planeswalkers. While cheating an Ugin, the Spirit Dragon or Nicol Bolas, Planeswalker into play is spicy, the deck would probably be more competitive if it played less planeswalkers and more copies of Through the Breach to back up Fist of Suns. The most powerful thing our deck can do is cheat an Emrakul into play early in the game, so streamlining the deck to focus more on big creatures and less on spicy planeswalkers likely makes sense from a competitive perspective. 
  • All in all, Fist of Suns felt competitive, and with a tiny bit more luck, we would have posted a winning record. It's not out of the question that we could have went 4-1 if things broke our way. While the list could probably be tightened up a bit, even in its current state, it's certainly playable and super spicy! If you're looking for a unique way to cheat huge things into play, it's worth playing. While it's probably a step below more traditional plays (involving Goryo's Vengeance or Through the Breach), it does have its benefits (being able to ramp into things like Wurmcoil Engine, Primeval Titan, and planeswalkers naturally). With a bit of luck, I could certainly imagine the deck winning an FNM-level event or 5-0'ing a league on Magic Online, although the inconsistency that comes with needing five colors of mana does mean that some luck is required.

Conclusion

Anyway, that's all for today. Don't forget to vote for next week's deck by liking, commenting on, and subscribing to Instant Deck Tech videos. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com.



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